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UE1:TrapSpringer (UT)
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Contents
- Package:
- BotPack
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TrapSpringer.
Properties
Property group 'TrapSpringer'
bShootIt
Type: bool
TrapTag
Type: name
tag of trap - could be zone, mover, or a trigger which counts touches
TriggerTag
Type: name
tag of trigger for trap
Internal variables
Trap
Type: Actor
Array size: 8
trapnum
Type: int
TrapTrigger
Type: Actor
Default values
Property | Value |
---|---|
DrawType | DT_Sprite |
MaxDesireability | 1.0 |
Functions
Events
BotDesireability
Overrides: Inventory.BotDesireability
PostBeginPlay
event PostBeginPlay ()
Overrides: Inventory.PostBeginPlay
Other instance functions
BecomeItem
function BecomeItem ()
Overrides: Inventory.BecomeItem
BecomePickup
function BecomePickup ()
Overrides: Inventory.BecomePickup
CalcDesire
FoundTrapTarget
GiveTo
function GiveTo (Pawn Other)
Overrides: Inventory.GiveTo
SetRespawn
function SetRespawn ()
Overrides: Inventory.SetRespawn
SpawnCopy
Overrides: Inventory.SpawnCopy
States
Pickup
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.BeginState
event BeginState ()
Overrides: Inventory.Pickup.BeginState
Pickup.Touch
event Touch (Actor Other)
Overrides: Inventory.Pickup.Touch
Pickup.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Inventory.Pickup.ZoneChange