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UE1:UBrowserBufferedTcpLink (RTNP)

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RTNP Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink
Package: 
UBrowser
Direct subclasses:
UBrowserGSpyLink, UBrowserHTTPLink
This class in other games:
UT, U1

UBrowserBufferedTcpLink

Properties[edit]

bEOF[edit]

Type: bool


bWaiting[edit]

Type: bool


CR[edit]

Type: string


CRLF[edit]

Type: string


InputBuffer[edit]

Type: byte

Array size: 1024


InputBufferHead[edit]

Type: int


InputBufferTail[edit]

Type: int


InputQueue[edit]

Type: string


InputQueueLen[edit]

Type: int


LF[edit]

Type: string


OutputBuffer[edit]

Type: byte

Array size: 1024


OutputBufferHead[edit]

Type: int


OutputBufferTail[edit]

Type: int


OutputQueue[edit]

Type: string


OutputQueueLen[edit]

Type: int


WaitForCountChars[edit]

Type: int

if we're waiting for X bytes

WaitingFor[edit]

Type: string


WaitMatchData[edit]

Type: int


WaitResult[edit]

Type: string


WaitTimeoutTime[edit]

Type: float


Instance functions[edit]

DoBufferQueueIO[edit]

function DoBufferQueueIO ()


GotMatch[edit]

function GotMatch (int MatchData)


GotMatchTimeout[edit]

function GotMatchTimeout (int MatchData)


ParseDelimited[edit]

function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)


PeekChar[edit]

function int PeekChar ()


ReadBufferedLine[edit]

function bool ReadBufferedLine (out string Text)


ReadChar[edit]

function int ReadChar ()


ResetBuffer[edit]

function ResetBuffer ()


SendBufferedData[edit]

function bool SendBufferedData (string Text)


SendEOF[edit]

function bool SendEOF ()


WaitFor[edit]

function WaitFor (string What, float TimeOut, int MatchData)


WaitForCount[edit]

function WaitForCount (int Count, float TimeOut, int MatchData)