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UE1:UBrowserBufferedTcpLink (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink |
Contents
- 1 Properties
- 1.1 bEOF
- 1.2 bWaiting
- 1.3 CR
- 1.4 CRLF
- 1.5 InputBuffer
- 1.6 InputBufferHead
- 1.7 InputBufferTail
- 1.8 InputQueue
- 1.9 InputQueueLen
- 1.10 LF
- 1.11 OutputBuffer
- 1.12 OutputBufferHead
- 1.13 OutputBufferTail
- 1.14 OutputQueue
- 1.15 OutputQueueLen
- 1.16 WaitForCountChars
- 1.17 WaitingFor
- 1.18 WaitMatchData
- 1.19 WaitResult
- 1.20 WaitTimeoutTime
- 2 Instance functions
- Package:
- UBrowser
- Direct subclasses:
- UBrowserGSpyLink, UBrowserHTTPLink
- This class in other games:
- UT, U1
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UBrowserBufferedTcpLink
Properties[edit]
bEOF[edit]
Type: bool
bWaiting[edit]
Type: bool
CR[edit]
Type: string
CRLF[edit]
Type: string
InputBuffer[edit]
Type: byte
Array size: 1024
InputBufferHead[edit]
Type: int
InputBufferTail[edit]
Type: int
InputQueue[edit]
Type: string
InputQueueLen[edit]
Type: int
LF[edit]
Type: string
OutputBuffer[edit]
Type: byte
Array size: 1024
OutputBufferHead[edit]
Type: int
OutputBufferTail[edit]
Type: int
OutputQueue[edit]
Type: string
OutputQueueLen[edit]
Type: int
WaitForCountChars[edit]
Type: int
if we're waiting for X bytes
WaitingFor[edit]
Type: string
WaitMatchData[edit]
Type: int
WaitResult[edit]
Type: string
WaitTimeoutTime[edit]
Type: float
Instance functions[edit]
DoBufferQueueIO[edit]
function DoBufferQueueIO ()
GotMatch[edit]
function GotMatch (int MatchData)
GotMatchTimeout[edit]
function GotMatchTimeout (int MatchData)
ParseDelimited[edit]
function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)
PeekChar[edit]
function int PeekChar ()
ReadBufferedLine[edit]
ReadChar[edit]
function int ReadChar ()
ResetBuffer[edit]
function ResetBuffer ()
SendBufferedData[edit]
SendEOF[edit]
function bool SendEOF ()