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UE1:UBrowserGSpyLink (U1)

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U1 Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink >> UBrowserGSpyLink
Package: 
UBrowser
This class in other games:
RTNP, UT

null

Constants

FoundSecureRequest

Value: 1


FoundSecret

Value: 2


NextIP

Value: 3


NextAddress

Value: 4


Properties

bOpened

Type: bool


CouldNotConnectError

Type: string

Modifiers: localized


Default value: "Connecting to the master server timed out: "

GameName

Type: string


MasterServerAddress

Type: string

Address of the master server

MasterServerIpAddr

Type: InternetLink.IpAddr


MasterServerTCPPort

Type: int

Optional port that the master server is listening on

MasterServerTimeout

Type: int


OwnerFactory

Type: UBrowserGSpyFact


Region

Type: int

Region of the game server

ResolveFailedError

Type: string

Modifiers: localized


Default value: "The master server could not be resolved: "

TimeOutError

Type: string

Modifiers: localized


Default value: "Timeout talking to the master server"

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Closed

event Closed ()

Overrides: TcpLink.Closed


Opened

event Opened ()

Overrides: TcpLink.Opened


Resolved

event Resolved (InternetLink.IpAddr Addr)

Overrides: InternetLink.Resolved


ResolveFailed

event ResolveFailed ()

Overrides: InternetLink.ResolveFailed


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

DoBufferQueueIO

function DoBufferQueueIO ()

Overrides: UBrowserBufferedTcpLink.DoBufferQueueIO


GotMatch

function GotMatch (int MatchData)

Overrides: UBrowserBufferedTcpLink.GotMatch


GotMatchTimeout

function GotMatchTimeout (int MatchData)

Overrides: UBrowserBufferedTcpLink.GotMatchTimeout


HandleServer

function HandleServer (string Text)


Start

function Start ()


States

Done

FoundSecretState

FoundSecretState.Tick

event Tick (float Delta)

Overrides: Tick (global)