I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:UMenuNewGameClientWindow (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuNewGameClientWindow |
- Package:
- UMenu
- Direct subclass:
- UMenuConfigCoopGameClientWindow
- This class in other games:
- UT
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Properties[edit]
OKButton[edit]
Type: UWindowSmallButton
SkillCombo[edit]
Type: UWindowComboControl
SkillHelp[edit]
Type: string
Modifiers: localized
Default value: "Select the difficulty you wish to play at."
SkillLabel[edit]
Type: UMenuLabelControl
Skills[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Easy"
Default value, index 1: "Medium"
Default value, index 2: "Hard"
Default value, index 3: "Unreal"
SkillStrings[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Tourist mode."
Default value, index 1: "Ready for some action!"
Default value, index 2: "Not for the faint of heart."
Default value, index 3: "Death wish."
SkillText[edit]
Type: string
Modifiers: localized
Default value: "Skill Level:"
StartMap[edit]
Type: string
Default value: "..\maps\UPak\Intro1.unr"
StartText[edit]
Type: string
Modifiers: localized
Default value: "Start"
Instance functions[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created
Notify[edit]
Overrides: UMenuPageWindow.Notify