I don't need to test my programs. I have an error-correcting modem.

UE1:UMenuNewGameClientWindow (RTNP)

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Package: 
UMenu
Direct subclass:
UMenuConfigCoopGameClientWindow
This class in other games:
UT

null

Properties

OKButton

Type: UWindowSmallButton


SkillCombo

Type: UWindowComboControl


SkillHelp

Type: string

Modifiers: localized


Default value: "Select the difficulty you wish to play at."

SkillLabel

Type: UMenuLabelControl


Skills

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Easy"

Default value, index 1: "Medium"

Default value, index 2: "Hard"

Default value, index 3: "Unreal"

SkillStrings

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Tourist mode."

Default value, index 1: "Ready for some action!"

Default value, index 2: "Not for the faint of heart."

Default value, index 3: "Death wish."

SkillText

Type: string

Modifiers: localized


Default value: "Skill Level:"

StartMap

Type: string


Default value: "..\maps\UPak\Intro1.unr"

StartText

Type: string

Modifiers: localized


Default value: "Start"

Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


OKClicked

function OKClicked ()


SkillChanged

function SkillChanged ()