My program doesn't have bugs. It just develops random features.
UE1:UMenuOptionsMenu (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu >> UMenuOptionsMenu |
Contents
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Properties[edit]
Advanced[edit]
Type: UWindowPulldownMenuItem
Desktop[edit]
Type: UWindowPulldownMenuItem
DesktopHelp[edit]
Type: string
Modifiers: localized
Default value: "Toggle between showing your game behind the menus, or the desktop logo."
DesktopName[edit]
Type: string
Modifiers: localized
Default value: "Show &Desktop"
Player[edit]
Type: UWindowPulldownMenuItem
PlayerMenuHelp[edit]
Type: string
Modifiers: localized
Default value: "Configure your player setup for multiplayer and botmatch gaming."
PlayerMenuName[edit]
Type: string
Modifiers: localized
Default value: "&Player Setup"
PlayerWindowClass[edit]
Type: class<UWindowWindow>
Default value: Class'UMenu.UMenuPlayerWindow'
Preferences[edit]
Type: UWindowPulldownMenuItem
PreferencesHelp[edit]
Type: string
Modifiers: localized
Default value: "Change your game options, audio and video setup, HUD configuration, controls and other options."
PreferencesName[edit]
Type: string
Modifiers: localized
Default value: "P&references"
Prioritize[edit]
Type: UWindowPulldownMenuItem
PrioritizeHelp[edit]
Type: string
Modifiers: localized
Default value: "Change your weapon priority, view and set weapon options."
PrioritizeName[edit]
Type: string
Modifiers: localized
Default value: "&Weapons"
WeaponPriorityWindowClass[edit]
Type: class<UWindowWindow>
Default value: Class'UMenu.UMenuWeaponPriorityWindow'
Instance functions[edit]
Created[edit]
Overrides: UWindowPulldownMenu.Created
ExecuteItem[edit]
Overrides: UWindowPulldownMenu.ExecuteItem
PlayerSetup[edit]
Select[edit]
Overrides: UWindowPulldownMenu.Select