My program doesn't have bugs. It just develops random features.

UE1:UMenuOptionsMenu (RTNP)

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Package: 
UMenu
This class in other games:
UT

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Properties[edit]

Advanced[edit]

Type: UWindowPulldownMenuItem


Desktop[edit]

Type: UWindowPulldownMenuItem


DesktopHelp[edit]

Type: string

Modifiers: localized


Default value: "Toggle between showing your game behind the menus, or the desktop logo."

DesktopName[edit]

Type: string

Modifiers: localized


Default value: "Show &Desktop"

Player[edit]

Type: UWindowPulldownMenuItem


PlayerMenuHelp[edit]

Type: string

Modifiers: localized


Default value: "Configure your player setup for multiplayer and botmatch gaming."

PlayerMenuName[edit]

Type: string

Modifiers: localized


Default value: "&Player Setup"

PlayerWindowClass[edit]

Type: class<UWindowWindow>


Default value: Class'UMenu.UMenuPlayerWindow'

Preferences[edit]

Type: UWindowPulldownMenuItem


PreferencesHelp[edit]

Type: string

Modifiers: localized


Default value: "Change your game options, audio and video setup, HUD configuration, controls and other options."

PreferencesName[edit]

Type: string

Modifiers: localized


Default value: "P&references"

Prioritize[edit]

Type: UWindowPulldownMenuItem


PrioritizeHelp[edit]

Type: string

Modifiers: localized


Default value: "Change your weapon priority, view and set weapon options."

PrioritizeName[edit]

Type: string

Modifiers: localized


Default value: "&Weapons"

WeaponPriorityWindowClass[edit]

Type: class<UWindowWindow>


Default value: Class'UMenu.UMenuWeaponPriorityWindow'

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowPulldownMenu.Created


ExecuteItem[edit]

function ExecuteItem (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.ExecuteItem


PlayerSetup[edit]

function UWindowWindow PlayerSetup ()


Select[edit]

function Select (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.Select


ShowPreferences[edit]

function ShowPreferences (optional bool bNetworkSettings)