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UE1:UMenuOptionsMenu (RTNP)

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Package: 
UMenu
This class in other games:
UT

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Properties

Advanced

Type: UWindowPulldownMenuItem


Desktop

Type: UWindowPulldownMenuItem


DesktopHelp

Type: string

Modifiers: localized


Default value: "Toggle between showing your game behind the menus, or the desktop logo."

DesktopName

Type: string

Modifiers: localized


Default value: "Show &Desktop"

Player

Type: UWindowPulldownMenuItem


PlayerMenuHelp

Type: string

Modifiers: localized


Default value: "Configure your player setup for multiplayer and botmatch gaming."

PlayerMenuName

Type: string

Modifiers: localized


Default value: "&Player Setup"

PlayerWindowClass

Type: class<UWindowWindow>


Default value: Class'UMenu.UMenuPlayerWindow'

Preferences

Type: UWindowPulldownMenuItem


PreferencesHelp

Type: string

Modifiers: localized


Default value: "Change your game options, audio and video setup, HUD configuration, controls and other options."

PreferencesName

Type: string

Modifiers: localized


Default value: "P&references"

Prioritize

Type: UWindowPulldownMenuItem


PrioritizeHelp

Type: string

Modifiers: localized


Default value: "Change your weapon priority, view and set weapon options."

PrioritizeName

Type: string

Modifiers: localized


Default value: "&Weapons"

WeaponPriorityWindowClass

Type: class<UWindowWindow>


Default value: Class'UMenu.UMenuWeaponPriorityWindow'

Instance functions

Created

function Created ()

Overrides: UWindowPulldownMenu.Created


ExecuteItem

function ExecuteItem (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.ExecuteItem


PlayerSetup

function UWindowWindow PlayerSetup ()


Select

function Select (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.Select


ShowPreferences

function ShowPreferences (optional bool bNetworkSettings)