My program doesn't have bugs. It just develops random features.

UE1:UMenuServerSetupPage (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

AdminEMailEdit

Type: UWindowEditControl


AdminEMailHelp

Type: string

Modifiers: localized


Default value: "Enter an email address so users of this server can contact you."

AdminEMailText

Type: string

Modifiers: localized


Default value: "Admin Email"

AdminNameEdit

Type: UWindowEditControl


AdminNameHelp

Type: string

Modifiers: localized


Default value: "Enter the name of this server's administrator."

AdminNameText

Type: string

Modifiers: localized


Default value: "Admin Name"

bInitialized

Type: bool


bLanPlay

Type: bool

Modifiers: config


ControlOffset

Type: int


DoUplinkCheck

Type: UWindowCheckbox


DoUplinkHelp

Type: string

Modifiers: localized


Default value: "If checked, your server will be advertised to the Master Server, so your server will appear in the global server list."

DoUplinkText

Type: string

Modifiers: localized


Default value: "Advertise Server"

IpServerClass

Type: Class


LanPlayCheck

Type: UWindowCheckbox


LanPlayHelp

Type: string

Modifiers: localized


Default value: "If checked, a dedicated server started will be optimized for play on a LAN."

LanPlayText

Type: string

Modifiers: localized


Default value: "Optimize for LAN"

MOTDLine1Edit

Type: UWindowEditControl


MOTDLine1Help

Type: string

Modifiers: localized


Default value: "Enter a message of the day which will be presented to users upon joining your server."

MOTDLine1Text

Type: string

Modifiers: localized


Default value: "MOTD Line 1"

MOTDLine2Edit

Type: UWindowEditControl


MOTDLine2Help

Type: string

Modifiers: localized


Default value: "Enter a message of the day which will be presented to users upon joining your server."

MOTDLine2Text

Type: string

Modifiers: localized


Default value: "MOTD Line 2"

MOTDLine3Edit

Type: UWindowEditControl


MOTDLine3Help

Type: string

Modifiers: localized


Default value: "Enter a message of the day which will be presented to users upon joining your server."

MOTDLine3Text

Type: string

Modifiers: localized


Default value: "MOTD Line 3"

MOTDLine4Edit

Type: UWindowEditControl


MOTDLine4Help

Type: string

Modifiers: localized


Default value: "Enter a message of the day which will be presented to users upon joining your server."

MOTDLine4Text

Type: string

Modifiers: localized


Default value: "MOTD Line 4"

ngWorldStatsCheck

Type: UWindowCheckbox


ngWorldStatsHelp

Type: string

Modifiers: localized


Default value: "If checked, your server will upload a log of gameplay to NetGamesUSA for stats collection. Check out ut.ngworldstats.com for information."

ngWorldStatsText

Type: string

Modifiers: localized


Default value: "ngWorldStats Logging"

ServerNameEdit

Type: UWindowEditControl


ServerNameHelp

Type: string

Modifiers: localized


Default value: "Enter the full description for your server, to appear in query tools such as UBrowser or GameSpy."

ServerNameText

Type: string

Modifiers: localized


Default value: "Server Name"

Instance functions

AfterCreate

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created

function Created ()

Overrides: UWindowWindow.Created


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs