I'm a doctor, not a mechanic

UE1:UWindowEditControl (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowEditControl
Package: 
UWindow
This class in other games:
U1, UT

null

Properties[edit]

EditAreaDrawX[edit]

Type: float


EditAreaDrawY[edit]

Type: float


EditBox[edit]

Type: UWindowEditBox


EditBoxWidth[edit]

Type: float


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowDialogControl.BeforePaint


Clear[edit]

function Clear ()


Created[edit]

function Created ()

Overrides: UWindowDialogControl.Created


GetValue[edit]

function string GetValue ()


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetDelayedNotify[edit]

function SetDelayedNotify (bool bDelayedNotify)


SetEditTextColor[edit]

function SetEditTextColor (Object.Color NewColor)


SetFont[edit]

function SetFont (int NewFont)

Overrides: UWindowDialogControl.SetFont


SetHistory[edit]

function SetHistory (bool bInHistory)


SetMaxLength[edit]

function SetMaxLength (int MaxLength)


SetNumericFloat[edit]

function SetNumericFloat (bool bNumericFloat)


SetNumericOnly[edit]

function SetNumericOnly (bool bNumericOnly)


SetValue[edit]

function SetValue (string NewValue)