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UE1:UMenuServerSetupPage (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuServerSetupPage |
Contents
- 1 Properties
- 1.1 AdminEMailEdit
- 1.2 AdminEMailHelp
- 1.3 AdminEMailText
- 1.4 AdminNameEdit
- 1.5 AdminNameHelp
- 1.6 AdminNameText
- 1.7 bInitialized
- 1.8 bLanPlay
- 1.9 ControlOffset
- 1.10 DoUplinkCheck
- 1.11 DoUplinkHelp
- 1.12 DoUplinkText
- 1.13 IpServerClass
- 1.14 LanPlayCheck
- 1.15 LanPlayHelp
- 1.16 LanPlayText
- 1.17 MOTDLine1Edit
- 1.18 MOTDLine1Help
- 1.19 MOTDLine1Text
- 1.20 MOTDLine2Edit
- 1.21 MOTDLine2Help
- 1.22 MOTDLine2Text
- 1.23 MOTDLine3Edit
- 1.24 MOTDLine3Help
- 1.25 MOTDLine3Text
- 1.26 MOTDLine4Edit
- 1.27 MOTDLine4Help
- 1.28 MOTDLine4Text
- 1.29 ngWorldStatsCheck
- 1.30 ngWorldStatsHelp
- 1.31 ngWorldStatsText
- 1.32 ServerNameEdit
- 1.33 ServerNameHelp
- 1.34 ServerNameText
- 2 Instance functions
- Package:
- UMenu
- Direct subclass:
- UTServerSetupPage
- This class in other games:
- RTNP
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Properties
AdminEMailEdit
Type: UWindowEditControl
AdminEMailHelp
Type: string
Modifiers: localized
Default value: "Enter an email address so users of this server can contact you."
AdminEMailText
Type: string
Modifiers: localized
Default value: "Admin Email"
AdminNameEdit
Type: UWindowEditControl
AdminNameHelp
Type: string
Modifiers: localized
Default value: "Enter the name of this server's administrator."
AdminNameText
Type: string
Modifiers: localized
Default value: "Admin Name"
bInitialized
Type: bool
bLanPlay
Type: bool
Modifiers: config
ControlOffset
Type: int
DoUplinkCheck
Type: UWindowCheckbox
DoUplinkHelp
Type: string
Modifiers: localized
Default value: "If checked, your server will be advertised to the Master Server, so your server will appear in the global server list."
DoUplinkText
Type: string
Modifiers: localized
Default value: "Advertise Server"
IpServerClass
Type: Class
LanPlayCheck
Type: UWindowCheckbox
LanPlayHelp
Type: string
Modifiers: localized
Default value: "If checked, a dedicated server started will be optimized for play on a LAN."
LanPlayText
Type: string
Modifiers: localized
Default value: "Optimize for LAN"
MOTDLine1Edit
Type: UWindowEditControl
MOTDLine1Help
Type: string
Modifiers: localized
Default value: "Enter a message of the day which will be presented to users upon joining your server."
MOTDLine1Text
Type: string
Modifiers: localized
Default value: "MOTD Line 1"
MOTDLine2Edit
Type: UWindowEditControl
MOTDLine2Help
Type: string
Modifiers: localized
Default value: "Enter a message of the day which will be presented to users upon joining your server."
MOTDLine2Text
Type: string
Modifiers: localized
Default value: "MOTD Line 2"
MOTDLine3Edit
Type: UWindowEditControl
MOTDLine3Help
Type: string
Modifiers: localized
Default value: "Enter a message of the day which will be presented to users upon joining your server."
MOTDLine3Text
Type: string
Modifiers: localized
Default value: "MOTD Line 3"
MOTDLine4Edit
Type: UWindowEditControl
MOTDLine4Help
Type: string
Modifiers: localized
Default value: "Enter a message of the day which will be presented to users upon joining your server."
MOTDLine4Text
Type: string
Modifiers: localized
Default value: "MOTD Line 4"
ngWorldStatsCheck
Type: UWindowCheckbox
ngWorldStatsHelp
Type: string
Modifiers: localized
Default value: "If checked, your server will upload a log of gameplay to NetGamesUSA for stats collection. Check out ut.ngworldstats.com for information."
ngWorldStatsText
Type: string
Modifiers: localized
Default value: "ngWorldStats Logging"
ServerNameEdit
Type: UWindowEditControl
ServerNameHelp
Type: string
Modifiers: localized
Default value: "Enter the full description for your server, to appear in query tools such as UBrowser or GameSpy."
ServerNameText
Type: string
Modifiers: localized
Default value: "Server Name"
Instance functions
AfterCreate
Overrides: UWindowWindow.AfterCreate
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
Notify
Overrides: UMenuPageWindow.Notify
SaveConfigs
Overrides: UWindowWindow.SaveConfigs