Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UMenuTeamGameRulesCWindow (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase >> UMenuGameRulesCWindow >> UMenuTeamGameRulesCWindow |
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Properties
FFHelp
Type: string
Modifiers: localized
Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."
FFSlider
Type: UWindowHSliderControl
FFText
Type: string
Modifiers: localized
Default value: "Friendly Fire:"
Instance functions
BeforePaint
Overrides: UMenuGameRulesBase.BeforePaint
Created
function Created ()
Overrides: UMenuGameRulesBase.Created
FFChanged
function FFChanged ()
Notify
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuGameRulesBase.Notify