I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:UMenuGameRulesBase (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UMenu
Direct subclass:
UMenuGameRulesCWindow
This class in other games:
UT

null

Properties[edit]

bControlRight[edit]

Type: bool


BotmatchParent[edit]

Type: UMenuBotmatchClientWindow


ControlOffset[edit]

Type: float


Default value: 20.0

FragEdit[edit]

Type: UWindowEditControl


FragHelp[edit]

Type: string

Modifiers: localized


Default value: "The game will end if a player achieves this many frags. A value of 0 sets no frag limit."

FragText[edit]

Type: string

Modifiers: localized


Default value: "Frag Limit"

Initialized[edit]

Type: bool


MaxPlayersEdit[edit]

Type: UWindowEditControl


MaxPlayersHelp[edit]

Type: string

Modifiers: localized


Default value: "Maximum number of human players allowed to connect to the game."

MaxPlayersText[edit]

Type: string

Modifiers: localized


Default value: "Max Connections"

MaxSpectatorsEdit[edit]

Type: UWindowEditControl


MaxSpectatorsHelp[edit]

Type: string

Modifiers: localized


Default value: "Maximum number of spectators allowed to connect to the game."

MaxSpectatorsText[edit]

Type: string

Modifiers: localized


Default value: "Max Spectators"

TimeEdit[edit]

Type: UWindowEditControl


TimeHelp[edit]

Type: string

Modifiers: localized


Default value: "The game will end if after this many minutes. A value of 0 sets no time limit."

TimeText[edit]

Type: string

Modifiers: localized


Default value: "Time Limit"

WeaponsCheck[edit]

Type: UWindowCheckbox


WeaponsHelp[edit]

Type: string

Modifiers: localized


Default value: "If checked, weapons will stay at their pickup location after being picked up, instead of respawning."

WeaponsText[edit]

Type: string

Modifiers: localized


Default value: "Weapons Stay"

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FragChanged[edit]

function FragChanged ()


LoadCurrentValues[edit]

function LoadCurrentValues ()


MaxPlayersChanged[edit]

function MaxPlayersChanged ()


MaxSpectatorsChanged[edit]

function MaxSpectatorsChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPageWindow.Notify


SetupNetworkOptions[edit]

function SetupNetworkOptions ()


TimeChanged[edit]

function TimeChanged ()


WeaponsChecked[edit]

function WeaponsChecked ()