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UE1:UMenuGameRulesBase (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase |
Contents
- 1 Properties
- 1.1 bControlRight
- 1.2 BotmatchParent
- 1.3 ControlOffset
- 1.4 FragEdit
- 1.5 FragHelp
- 1.6 FragText
- 1.7 Initialized
- 1.8 MaxPlayersEdit
- 1.9 MaxPlayersHelp
- 1.10 MaxPlayersText
- 1.11 MaxSpectatorsEdit
- 1.12 MaxSpectatorsHelp
- 1.13 MaxSpectatorsText
- 1.14 TimeEdit
- 1.15 TimeHelp
- 1.16 TimeText
- 1.17 WeaponsCheck
- 1.18 WeaponsHelp
- 1.19 WeaponsText
- 2 Instance functions
- Package:
- UMenu
- Direct subclass:
- UMenuGameRulesCWindow
- This class in other games:
- UT
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Properties[edit]
bControlRight[edit]
Type: bool
BotmatchParent[edit]
Type: UMenuBotmatchClientWindow
ControlOffset[edit]
Type: float
Default value: 20.0
FragEdit[edit]
Type: UWindowEditControl
FragHelp[edit]
Type: string
Modifiers: localized
Default value: "The game will end if a player achieves this many frags. A value of 0 sets no frag limit."
FragText[edit]
Type: string
Modifiers: localized
Default value: "Frag Limit"
Initialized[edit]
Type: bool
MaxPlayersEdit[edit]
Type: UWindowEditControl
MaxPlayersHelp[edit]
Type: string
Modifiers: localized
Default value: "Maximum number of human players allowed to connect to the game."
MaxPlayersText[edit]
Type: string
Modifiers: localized
Default value: "Max Connections"
MaxSpectatorsEdit[edit]
Type: UWindowEditControl
MaxSpectatorsHelp[edit]
Type: string
Modifiers: localized
Default value: "Maximum number of spectators allowed to connect to the game."
MaxSpectatorsText[edit]
Type: string
Modifiers: localized
Default value: "Max Spectators"
TimeEdit[edit]
Type: UWindowEditControl
TimeHelp[edit]
Type: string
Modifiers: localized
Default value: "The game will end if after this many minutes. A value of 0 sets no time limit."
TimeText[edit]
Type: string
Modifiers: localized
Default value: "Time Limit"
WeaponsCheck[edit]
Type: UWindowCheckbox
WeaponsHelp[edit]
Type: string
Modifiers: localized
Default value: "If checked, weapons will stay at their pickup location after being picked up, instead of respawning."
WeaponsText[edit]
Type: string
Modifiers: localized
Default value: "Weapons Stay"
Instance functions[edit]
AfterCreate[edit]
Overrides: UWindowWindow.AfterCreate
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
Overrides: UWindowWindow.Created
FragChanged[edit]
LoadCurrentValues[edit]
MaxPlayersChanged[edit]
MaxSpectatorsChanged[edit]
Notify[edit]
Overrides: UMenuPageWindow.Notify