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UE1:UMenuBotmatchClientWindow (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuBotmatchClientWindow
Package: 
UMenu
Direct subclass:
UMenuStartGameClientWindow
This class in other games:
UT

null

Properties[edit]

bKeepMutators[edit]

Type: bool

Modifiers: config


bNetworkGame[edit]

Type: bool


BotConfigTab[edit]

Type: string

Modifiers: localized


Default value: "Bots"

CloseButton[edit]

Type: UWindowSmallCloseButton


GameClass[edit]

Type: class<GameInfo>


GameType[edit]

Type: string

Modifiers: config


Default value: "UnrealShare.DeathMatchGame"

Map[edit]

Type: string

Modifiers: config


MutatorList[edit]

Type: string

Modifiers: config


Pages[edit]

Type: UMenuPageControl


RulesTab[edit]

Type: string

Modifiers: localized


Default value: "Rules"

ScreenshotWindow[edit]

Type: UMenuScreenshotCW


SettingsTab[edit]

Type: string

Modifiers: localized


Default value: "Settings"

Splitter[edit]

Type: UWindowHSplitter


StartButton[edit]

Type: UWindowSmallButton


StartMatchTab[edit]

Type: string

Modifiers: localized


Default value: "Match"

StartText[edit]

Type: string

Modifiers: localized


Default value: "Start"

Instance functions[edit]

Created[edit]

function Created ()

Overrides: UWindowWindow.Created


CreatePages[edit]

function CreatePages ()


GameChanged[edit]

function GameChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UWindowDialogClientWindow.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized[edit]

function Resized ()

Overrides: UWindowWindow.Resized


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


StartPressed[edit]

function StartPressed ()