My program doesn't have bugs. It just develops random features.
UE1:UMenuBotmatchClientWindow (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuBotmatchClientWindow |
Contents
- Package:
- UMenu
- Direct subclass:
- UMenuStartGameClientWindow
- This class in other games:
- UT
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Properties[edit]
bKeepMutators[edit]
Type: bool
Modifiers: config
bNetworkGame[edit]
Type: bool
BotConfigTab[edit]
Type: string
Modifiers: localized
Default value: "Bots"
CloseButton[edit]
Type: UWindowSmallCloseButton
GameClass[edit]
GameType[edit]
Type: string
Modifiers: config
Default value: "UnrealShare.DeathMatchGame"
Map[edit]
Type: string
Modifiers: config
MutatorList[edit]
Type: string
Modifiers: config
Pages[edit]
Type: UMenuPageControl
RulesTab[edit]
Type: string
Modifiers: localized
Default value: "Rules"
ScreenshotWindow[edit]
Type: UMenuScreenshotCW
SettingsTab[edit]
Type: string
Modifiers: localized
Default value: "Settings"
Splitter[edit]
Type: UWindowHSplitter
StartButton[edit]
Type: UWindowSmallButton
StartMatchTab[edit]
Type: string
Modifiers: localized
Default value: "Match"
StartText[edit]
Type: string
Modifiers: localized
Default value: "Start"
Instance functions[edit]
Created[edit]
Overrides: UWindowWindow.Created
CreatePages[edit]
GameChanged[edit]
Notify[edit]
Overrides: UWindowDialogClientWindow.Notify
Paint[edit]
Overrides: UWindowDialogClientWindow.Paint
Resized[edit]
Overrides: UWindowWindow.Resized
SaveConfigs[edit]
Overrides: UWindowWindow.SaveConfigs