Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:GameInfo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- CreditsGame, UnrealGameInfo
- This class in other games:
- U1, UT, UT2004, UE2Runtime, U2, U2XMP, UT2003, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameInfo.
default game info is normal single player
Properties[edit]
See GameInfo properties.
Functions[edit]
Static functions[edit]
ResetGame[edit]
static function ResetGame ()
Native functions[edit]
GetNetworkNumber[edit]
native function string GetNetworkNumber ()
ParseKillMessage[edit]
native function string ParseKillMessage (string KillerName, string VictimName, string WeaponName, string DeathMessage)
Events[edit]
AcceptInventory[edit]
event AcceptInventory (Pawn PlayerPawn)
DetailChange[edit]
event DetailChange ()
GameEnding[edit]
event GameEnding ()
GetBeaconText[edit]
event string GetBeaconText ()
InitGame[edit]
Login[edit]
event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawn> SpawnClass)
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostLogin[edit]
event PostLogin (PlayerPawn NewPlayer)
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
PreLogin[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer