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UE2:GameInfo (UT2003)
- Package:
- Engine
- Direct subclasses:
- UnrealMPGameInfo, CinematicGame
- This class in other games:
- RTNP, U1, UT, UT2004, UE2Runtime, U2, U2XMP, UT3, UDK
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GameInfo.
The GameInfo defines the game being played: the game rules, scoring, what actors are allowed to exist in this game type, and who may enter the game. While the GameInfo class is the public interface, much of this functionality is delegated to several classes to allow easy modification of specific game components. These classes include GameInfo, AccessControl, Mutator, BroadcastHandler, and GameRules. A GameInfo actor is instantiated when the level is initialized for gameplay (in C++ UGameEngine::LoadMap() ). The class of this GameInfo actor is determined by (in order) either the DefaultGameType if specified in the LevelInfo, or the DefaultGame entry in the game's .ini file (in the Engine.Engine section), unless its a network game in which case the DefaultServerGame entry is used.
Properties[edit]
See GameInfo properties.
Structs[edit]
KeyValuePair[edit]
Modifiers: native, export
PlayerResponseLine[edit]
Modifiers: native, export
ServerResponseLine[edit]
Modifiers: native, export
- int ServerID
- string IP
- int Port
- int QueryPort
- string ServerName
- string MapName
- string GameType
- int CurrentPlayers
- int MaxPlayers
- int Ping
- array<KeyValuePair> ServerInfo
- array<PlayerResponseLine> PlayerInfo
VoiceChatterInfo[edit]
- Controller Controller
- int IpAddr
- int Handle
Functions[edit]
Static native functions[edit]
LoadMapList[edit]
ParseKillMessage[edit]
Other static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
FindTeamDesignation[edit]
ParseChatPercVar[edit]
ParseMessageString[edit]
PrecacheGameStaticMeshes[edit]
PrecacheGameTextures[edit]
UseLowGore[edit]
Iterator functions[edit]
AllDataObjects[edit]
Exec functions[edit]
AdminSay[edit]
KillBots[edit]
Native functions[edit]
CreateDataObject[edit]
DeleteDataObject[edit]
DeletePackage[edit]
GetNetworkNumber[edit]
GetSavedGames[edit]
LoadDataObject[edit]
SavePackage[edit]
Events[edit]
AcceptInventory[edit]
Broadcast[edit]
BroadcastLocalized[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
DetailChange[edit]
GameEnding[edit]
GetBeaconText[edit]
InitGame[edit]
Login[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostLogin[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
PreLogin[edit]
Timer[edit]
Overrides: Actor.Timer