My program doesn't have bugs. It just develops random features.

UE2:CinematicGame (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> CinematicGame
Package: 
UnrealGame
This class in other games:
UT2004

Class: UnrealGame.CinematicGame Parent: Engine.GameInfo

<Enter a description here>

Properties[edit]

bPreviouslyViewed[edit]

Type: bool

Modifiers: config

If True, this intro is interruptable

Default values[edit]

Property Value
HUDType "UnrealGame.CinematicHud"
PlayerControllerClassName "UnrealGame.CinematicPlayer"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GameInfo.PostBeginPlay


PostLogin[edit]

event PostLogin (PlayerController NewPlayer)

Overrides: GameInfo.PostLogin


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


Logout[edit]

function Logout (Controller Exiting)

Overrides: GameInfo.Logout


SetGameSpeed[edit]

function SetGameSpeed (float T)

Overrides: GameInfo.SetGameSpeed