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UE2:GameInfo instance functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AddGameSpecificInventory
- 1.3 AddMutator
- 1.4 AtCapacity
- 1.5 BroadcastDeathMessage
- 1.6 BroadcastTeam
- 1.7 CanSpectate
- 1.8 ChangeMap
- 1.9 ChangeName
- 1.10 ChangeTeam
- 1.11 ChangeVoiceChatter
- 1.12 CheckEndGame
- 1.13 CheckScore
- 1.14 DiscardInventory
- 1.15 EndGame
- 1.16 EndLogging
- 1.17 FindPlayerByID
- 1.18 FindPlayerStart
- 1.19 FindSpecGoalFor
- 1.20 GetDefaultPlayerClass
- 1.21 GetIntOption
- 1.22 GetKeyValue
- 1.23 GetMapList
- 1.24 GetNumPlayers
- 1.25 GetServerDetails
- 1.26 GetServerInfo
- 1.27 GetServerPlayers
- 1.28 GetServerPort
- 1.29 GrabOption
- 1.30 HasOption
- 1.31 InitGameReplicationInfo
- 1.32 InitLogging
- 1.33 IsOnTeam
- 1.34 Kick
- 1.35 KickBan
- 1.36 Killed
- 1.37 KillEvent
- 1.38 Logout
- 1.39 NotifyKilled
- 1.40 OtherTeam
- 1.41 ParseOption
- 1.42 PickTeam
- 1.43 PickupQuery
- 1.44 PreventDeath
- 1.45 PreventSever
- 1.46 ProcessServerTravel
- 1.47 RatePlayerStart
- 1.48 RecommendCombo
- 1.49 ReduceDamage
- 1.50 Reset
- 1.51 RestartGame
- 1.52 RestartPlayer
- 1.53 ReviewJumpSpots
- 1.54 ScoreEvent
- 1.55 ScoreKill
- 1.56 ScoreObjective
- 1.57 SendPlayer
- 1.58 SessionKickBan
- 1.59 SetGameSpeed
- 1.60 SetPause
- 1.61 SetPlayerDefaults
- 1.62 SetWeaponViewShake
- 1.63 ShouldRespawn
- 1.64 StartMatch
- 1.65 TeamScoreEvent
- 1.66 TooManyBots
- 1.67 UpdatePrecacheMaterials
- 1.68 UpdatePrecacheStaticMeshes
- GameInfo instance functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
AddGameSpecificInventory[edit]
function AddGameSpecificInventory (Pawn p)
AddMutator[edit]
AtCapacity[edit]
BroadcastDeathMessage[edit]
BroadcastTeam[edit]
CanSpectate[edit]
ChangeMap[edit]
function ChangeMap (int ContextID)
ChangeName[edit]
ChangeTeam[edit]
ChangeVoiceChatter[edit]
CheckEndGame[edit]
CheckScore[edit]
function CheckScore (PlayerReplicationInfo Scorer)
DiscardInventory[edit]
function DiscardInventory (Pawn Other)
EndGame[edit]
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging[edit]
function EndLogging (string Reason)
FindPlayerByID[edit]
FindPlayerStart[edit]
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
FindSpecGoalFor[edit]
GetDefaultPlayerClass[edit]
GetIntOption[edit]
GetKeyValue[edit]
GetMapList[edit]
GetNumPlayers[edit]
function int GetNumPlayers ()
GetServerDetails[edit]
function GetServerDetails (out ServerResponseLine ServerState)
GetServerInfo[edit]
function GetServerInfo (out ServerResponseLine ServerState)
GetServerPlayers[edit]
function GetServerPlayers (out ServerResponseLine ServerState)
GetServerPort[edit]
function int GetServerPort ()
GrabOption[edit]
HasOption[edit]
InitGameReplicationInfo[edit]
function InitGameReplicationInfo ()
InitLogging[edit]
function InitLogging ()
IsOnTeam[edit]
Kick[edit]
function Kick (string S)
KickBan[edit]
function KickBan (string S)
Killed[edit]
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
KillEvent[edit]
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logout[edit]
function Logout (Controller Exiting)
NotifyKilled[edit]
OtherTeam[edit]
ParseOption[edit]
PickTeam[edit]
PickupQuery[edit]
PreventDeath[edit]
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
PreventSever[edit]
ProcessServerTravel[edit]
RatePlayerStart[edit]
RecommendCombo[edit]
ReduceDamage[edit]
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Reset[edit]
function Reset ()
Overrides: Actor.Reset
RestartGame[edit]
function RestartGame ()
RestartPlayer[edit]
function RestartPlayer (Controller aPlayer)
ReviewJumpSpots[edit]
function ReviewJumpSpots (name TestLabel)
ScoreEvent[edit]
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective[edit]
function ScoreObjective (PlayerReplicationInfo Scorer, int Score)
SendPlayer[edit]
function SendPlayer (PlayerController aPlayer, string URL)
SessionKickBan[edit]
function SessionKickBan (string S)
SetGameSpeed[edit]
function SetGameSpeed (float T)
SetPause[edit]
SetPlayerDefaults[edit]
function SetPlayerDefaults (Pawn PlayerPawn)
SetWeaponViewShake[edit]
function SetWeaponViewShake (PlayerController P)
ShouldRespawn[edit]
StartMatch[edit]
function StartMatch ()
TeamScoreEvent[edit]
TooManyBots[edit]
function bool TooManyBots (Controller botToRemove)
UpdatePrecacheMaterials[edit]
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes