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UE2:GameInfo instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
Other member categories for this class:
functions, properties

Instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)


AddGameModifier[edit]

function AddGameModifier (GameRules NewRule)


AddGameSpecificInventory[edit]

function AddGameSpecificInventory (Pawn p)


AddMutator[edit]

function AddMutator (string mutname, optional bool bUserAdded)


AllowBecomeActivePlayer[edit]

function bool AllowBecomeActivePlayer (PlayerController P)


AllowGameSpeedChange[edit]

function bool AllowGameSpeedChange ()


AtCapacity[edit]

function bool AtCapacity (bool bSpectator)


BecomeSpectator[edit]

function bool BecomeSpectator (PlayerController P)


BroadcastDeathMessage[edit]

function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageTypedamageType)


BroadcastTeam[edit]

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


CanEnterVehicle[edit]

function bool CanEnterVehicle (Vehicle V, Pawn P)


CanLeaveVehicle[edit]

function bool CanLeaveVehicle (Vehicle V, Pawn P)


CanSpectate[edit]

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)


ChangeMap[edit]

function ChangeMap (int ContextID)


ChangeName[edit]

function ChangeName (Controller Other, coerce string S, bool bNameChange)


ChangeTeam[edit]

function bool ChangeTeam (Controller Other, int N, bool bNewTeam)


ChangeVoiceChannel[edit]

function ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex)


CheckEndGame[edit]

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)


CheckScore[edit]

function CheckScore (PlayerReplicationInfo Scorer)


DeadUse[edit]

function DeadUse (PlayerController PC)


DisableNextObjective[edit]

function DisableNextObjective ()


DiscardInventory[edit]

function DiscardInventory (Pawn Other)


DriverEnteredVehicle[edit]

function DriverEnteredVehicle (Vehicle V, Pawn P)


DriverLeftVehicle[edit]

function DriverLeftVehicle (Vehicle V, Pawn P)


EndGame[edit]

function EndGame (PlayerReplicationInfo Winner, string Reason)


EndLogging[edit]

function EndLogging (string Reason)


FindPlayerByID[edit]

function string FindPlayerByID (int PlayerID)


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)


FindSpecGoalFor[edit]

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)


GetDefaultPlayerClass[edit]

function class<PawnGetDefaultPlayerClass (Controller C)


GetDefenderNum[edit]

function int GetDefenderNum ()


GetIntOption[edit]

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetMapList[edit]

function MapList GetMapList (string MapListClassType)


GetMapRotation[edit]

function array<stringGetMapRotation ()


GetNumPlayers[edit]

function int GetNumPlayers ()


GetPlayerControllerList[edit]

function GetPlayerControllerList (out array<PlayerControllerControllerArray)


GetServerDetails[edit]

function GetServerDetails (out ServerResponseLine ServerState)


GetServerInfo[edit]

function GetServerInfo (out ServerResponseLine ServerState)


GetServerPlayers[edit]

function GetServerPlayers (out ServerResponseLine ServerState)


GetServerPort[edit]

function int GetServerPort ()


InitGameReplicationInfo[edit]

function InitGameReplicationInfo ()


InitLogging[edit]

function InitLogging ()


InitMaplistHandler[edit]

function InitMaplistHandler ()


InitSavedLevel[edit]

function InitSavedLevel ()


InitVoiceReplicationInfo[edit]

function InitVoiceReplicationInfo ()


IsOnTeam[edit]

function bool IsOnTeam (Controller Other, int TeamNum)


JustStarted[edit]

function bool JustStarted (float T)


Kick[edit]

function Kick (string S)


KickBan[edit]

function KickBan (string S)


Killed[edit]

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)


KillEvent[edit]

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)


Logout[edit]

function Logout (Controller Exiting)


MultiMinPlayers[edit]

function int MultiMinPlayers ()


NewRecommendCombo[edit]

function string NewRecommendCombo (string ComboName, AIController C)


NotifyKilled[edit]

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)


NotifyLogin[edit]

function NotifyLogin (int NewPlayerID)


NotifyLogout[edit]

function NotifyLogout (Controller Exiting)


OtherTeam[edit]

function TeamInfo OtherTeam (TeamInfo Requester)


ParseVoiceCommand[edit]

function ParseVoiceCommand (PlayerController Sender, string RecognizedString)


PickTeam[edit]

function byte PickTeam (byte Current, Controller C)


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Pickup item)


PlayerCanRestart[edit]

function bool PlayerCanRestart (PlayerController aPlayer)


PlayerCanRestartGame[edit]

function bool PlayerCanRestartGame (PlayerController aPlayer)


PreventDeath[edit]

function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


PreventSever[edit]

function bool PreventSever (Pawn Killed, name boneName, int Damage, class<DamageTypeDamageType)


ProcessServerTravel[edit]

function ProcessServerTravel (string URL, bool bItems)


RatePlayerStart[edit]

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)


RecommendCombo[edit]

function string RecommendCombo (string ComboName)


ReduceDamage[edit]

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)


RegisterVehicle[edit]

function RegisterVehicle (Vehicle V)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


RestartGame[edit]

function RestartGame ()


RestartPlayer[edit]

function RestartPlayer (Controller aPlayer)


ReviewJumpSpots[edit]

function ReviewJumpSpots (name TestLabel)


ScoreEvent[edit]

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Other)


ScoreObjective[edit]

function ScoreObjective (PlayerReplicationInfo Scorer, float Score)


SendPlayer[edit]

function SendPlayer (PlayerController aPlayer, string URL)


SessionKickBan[edit]

function SessionKickBan (string S)


SetGameSpeed[edit]

function SetGameSpeed (float T)


SetPause[edit]

function bool SetPause (bool bPause, PlayerController P)


SetPlayerDefaults[edit]

function SetPlayerDefaults (Pawn PlayerPawn)


SetWeaponViewShake[edit]

function SetWeaponViewShake (PlayerController P)


ShouldRespawn[edit]

function bool ShouldRespawn (Pickup Other)


StartMatch[edit]

function StartMatch ()


StripColor[edit]

function string StripColor (string s)


TeamScoreEvent[edit]

function TeamScoreEvent (int Team, float Points, string Desc)


TestLevel[edit]

function TestLevel ()


TooManyBots[edit]

function bool TooManyBots (Controller botToRemove)


UpdatePrecacheMaterials[edit]

function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


WeakObjectives[edit]

function WeakObjectives ()