Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GameInfo instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AddGameModifier
- 1.3 AddGameSpecificInventory
- 1.4 AddMutator
- 1.5 AllowBecomeActivePlayer
- 1.6 AllowGameSpeedChange
- 1.7 AtCapacity
- 1.8 BecomeSpectator
- 1.9 BroadcastDeathMessage
- 1.10 BroadcastTeam
- 1.11 CanEnterVehicle
- 1.12 CanLeaveVehicle
- 1.13 CanSpectate
- 1.14 ChangeMap
- 1.15 ChangeName
- 1.16 ChangeTeam
- 1.17 ChangeVoiceChannel
- 1.18 CheckEndGame
- 1.19 CheckScore
- 1.20 DeadUse
- 1.21 DisableNextObjective
- 1.22 DiscardInventory
- 1.23 DriverEnteredVehicle
- 1.24 DriverLeftVehicle
- 1.25 EndGame
- 1.26 EndLogging
- 1.27 FindPlayerByID
- 1.28 FindPlayerStart
- 1.29 FindSpecGoalFor
- 1.30 GetDefaultPlayerClass
- 1.31 GetDefenderNum
- 1.32 GetIntOption
- 1.33 GetMapList
- 1.34 GetMapRotation
- 1.35 GetNumPlayers
- 1.36 GetPlayerControllerList
- 1.37 GetServerDetails
- 1.38 GetServerInfo
- 1.39 GetServerPlayers
- 1.40 GetServerPort
- 1.41 InitGameReplicationInfo
- 1.42 InitLogging
- 1.43 InitMaplistHandler
- 1.44 InitSavedLevel
- 1.45 InitVoiceReplicationInfo
- 1.46 IsOnTeam
- 1.47 JustStarted
- 1.48 Kick
- 1.49 KickBan
- 1.50 Killed
- 1.51 KillEvent
- 1.52 Logout
- 1.53 MultiMinPlayers
- 1.54 NewRecommendCombo
- 1.55 NotifyKilled
- 1.56 NotifyLogin
- 1.57 NotifyLogout
- 1.58 OtherTeam
- 1.59 ParseVoiceCommand
- 1.60 PickTeam
- 1.61 PickupQuery
- 1.62 PlayerCanRestart
- 1.63 PlayerCanRestartGame
- 1.64 PreventDeath
- 1.65 PreventSever
- 1.66 ProcessServerTravel
- 1.67 RatePlayerStart
- 1.68 RecommendCombo
- 1.69 ReduceDamage
- 1.70 RegisterVehicle
- 1.71 Reset
- 1.72 RestartGame
- 1.73 RestartPlayer
- 1.74 ReviewJumpSpots
- 1.75 ScoreEvent
- 1.76 ScoreKill
- 1.77 ScoreObjective
- 1.78 SendPlayer
- 1.79 SessionKickBan
- 1.80 SetGameSpeed
- 1.81 SetPause
- 1.82 SetPlayerDefaults
- 1.83 SetWeaponViewShake
- 1.84 ShouldRespawn
- 1.85 StartMatch
- 1.86 StripColor
- 1.87 TeamScoreEvent
- 1.88 TestLevel
- 1.89 TooManyBots
- 1.90 UpdatePrecacheMaterials
- 1.91 UpdatePrecacheStaticMeshes
- 1.92 WeakObjectives
- GameInfo instance functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- functions, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
AddGameModifier[edit]
function AddGameModifier (GameRules NewRule)
AddGameSpecificInventory[edit]
function AddGameSpecificInventory (Pawn p)
AddMutator[edit]
AllowBecomeActivePlayer[edit]
function bool AllowBecomeActivePlayer (PlayerController P)
AllowGameSpeedChange[edit]
function bool AllowGameSpeedChange ()
AtCapacity[edit]
BecomeSpectator[edit]
function bool BecomeSpectator (PlayerController P)
BroadcastDeathMessage[edit]
BroadcastTeam[edit]
CanEnterVehicle[edit]
CanLeaveVehicle[edit]
CanSpectate[edit]
ChangeMap[edit]
function ChangeMap (int ContextID)
ChangeName[edit]
ChangeTeam[edit]
ChangeVoiceChannel[edit]
CheckEndGame[edit]
CheckScore[edit]
function CheckScore (PlayerReplicationInfo Scorer)
DeadUse[edit]
function DeadUse (PlayerController PC)
DisableNextObjective[edit]
function DisableNextObjective ()
DiscardInventory[edit]
function DiscardInventory (Pawn Other)
DriverEnteredVehicle[edit]
DriverLeftVehicle[edit]
EndGame[edit]
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging[edit]
function EndLogging (string Reason)
FindPlayerByID[edit]
FindPlayerStart[edit]
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
FindSpecGoalFor[edit]
GetDefaultPlayerClass[edit]
GetDefenderNum[edit]
function int GetDefenderNum ()
GetIntOption[edit]
GetMapList[edit]
GetMapRotation[edit]
GetNumPlayers[edit]
function int GetNumPlayers ()
GetPlayerControllerList[edit]
function GetPlayerControllerList (out array<PlayerController> ControllerArray)
GetServerDetails[edit]
function GetServerDetails (out ServerResponseLine ServerState)
GetServerInfo[edit]
function GetServerInfo (out ServerResponseLine ServerState)
GetServerPlayers[edit]
function GetServerPlayers (out ServerResponseLine ServerState)
GetServerPort[edit]
function int GetServerPort ()
InitGameReplicationInfo[edit]
function InitGameReplicationInfo ()
InitLogging[edit]
function InitLogging ()
InitMaplistHandler[edit]
function InitMaplistHandler ()
InitSavedLevel[edit]
function InitSavedLevel ()
InitVoiceReplicationInfo[edit]
function InitVoiceReplicationInfo ()
IsOnTeam[edit]
JustStarted[edit]
Kick[edit]
function Kick (string S)
KickBan[edit]
function KickBan (string S)
Killed[edit]
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
KillEvent[edit]
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logout[edit]
function Logout (Controller Exiting)
MultiMinPlayers[edit]
function int MultiMinPlayers ()
NewRecommendCombo[edit]
NotifyKilled[edit]
NotifyLogin[edit]
function NotifyLogin (int NewPlayerID)
NotifyLogout[edit]
function NotifyLogout (Controller Exiting)
OtherTeam[edit]
ParseVoiceCommand[edit]
function ParseVoiceCommand (PlayerController Sender, string RecognizedString)
PickTeam[edit]
PickupQuery[edit]
PlayerCanRestart[edit]
function bool PlayerCanRestart (PlayerController aPlayer)
PlayerCanRestartGame[edit]
function bool PlayerCanRestartGame (PlayerController aPlayer)
PreventDeath[edit]
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
PreventSever[edit]
ProcessServerTravel[edit]
RatePlayerStart[edit]
RecommendCombo[edit]
ReduceDamage[edit]
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
RegisterVehicle[edit]
function RegisterVehicle (Vehicle V)
Reset[edit]
function Reset ()
Overrides: Actor.Reset
RestartGame[edit]
function RestartGame ()
RestartPlayer[edit]
function RestartPlayer (Controller aPlayer)
ReviewJumpSpots[edit]
function ReviewJumpSpots (name TestLabel)
ScoreEvent[edit]
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective[edit]
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
SendPlayer[edit]
function SendPlayer (PlayerController aPlayer, string URL)
SessionKickBan[edit]
function SessionKickBan (string S)
SetGameSpeed[edit]
function SetGameSpeed (float T)
SetPause[edit]
SetPlayerDefaults[edit]
function SetPlayerDefaults (Pawn PlayerPawn)
SetWeaponViewShake[edit]
function SetWeaponViewShake (PlayerController P)
ShouldRespawn[edit]
StartMatch[edit]
function StartMatch ()
StripColor[edit]
TeamScoreEvent[edit]
TestLevel[edit]
function TestLevel ()
TooManyBots[edit]
function bool TooManyBots (Controller botToRemove)
UpdatePrecacheMaterials[edit]
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
WeakObjectives[edit]
function WeakObjectives ()