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UE2:GameInfo instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AdjustPawnClass
- 1.3 ArmorReduceDamage
- 1.4 AtCapacity
- 1.5 BroadcastDeathMessage
- 1.6 BroadcastTeam
- 1.7 CanSpectate
- 1.8 ChangeName
- 1.9 ChangeTeam
- 1.10 CheckEndGame
- 1.11 CheckForEndGame
- 1.12 CheckScore
- 1.13 DecActiveRagDollDeaths
- 1.14 DestroyInventory
- 1.15 DiscardInventory
- 1.16 EndGame
- 1.17 EndLogging
- 1.18 FindPlayerStart
- 1.19 GetActiveRagDollDeaths
- 1.20 GetAutoAim
- 1.21 GetCustomMapName
- 1.22 GetDamageByPlayerScalar
- 1.23 GetDamageToPlayerScalar
- 1.24 GetDefaultPlayerClassName
- 1.25 GetDifficulty
- 1.26 GetGameSpeed
- 1.27 GetInfiniteAmmo
- 1.28 GetInfo
- 1.29 GetIntOption
- 1.30 GetKeyValue
- 1.31 GetLevelRatingDefensive
- 1.32 GetLevelRatingOffensive
- 1.33 GetMaxDifficulty
- 1.34 GetMaxRagDollDeaths
- 1.35 GetNormalizedDifficulty
- 1.36 GetRagdollDetailLevel
- 1.37 GetReloadsEnabled
- 1.38 GetRules
- 1.39 GetServerPort
- 1.40 GrabOption
- 1.41 IncActiveRagDollDeaths
- 1.42 InitGameReplicationInfo
- 1.43 InitLogging
- 1.44 IsOnTeam
- 1.45 Kick
- 1.46 KickBan
- 1.47 Killed
- 1.48 LogGameParameters
- 1.49 Logout
- 1.50 NotifyCutSceneEnd
- 1.51 NotifyCutSceneStart
- 1.52 NotifyKilled
- 1.53 ParseOption
- 1.54 PickTeam
- 1.55 PickupQuery
- 1.56 PlaySpawnEffect
- 1.57 PlayTeleportEffect
- 1.58 PostLoginAddDefaultInventory
- 1.59 PreventDeath
- 1.60 ProcessServerTravel
- 1.61 RatePlayerStart
- 1.62 ReduceDamage
- 1.63 Reset
- 1.64 RestartGame
- 1.65 RestartPlayer
- 1.66 RestartPlayerAddDefaultInventory
- 1.67 ScoreKill
- 1.68 ScoreObjective
- 1.69 SendPlayer
- 1.70 SendStartMessage
- 1.71 SetAutoAim
- 1.72 SetDifficulty
- 1.73 SetGameSpeed
- 1.74 SetInfiniteAmmo
- 1.75 SetPause
- 1.76 SetPlayerDefaults
- 1.77 SetReloadsEnabled
- 1.78 ShouldRespawn
- 1.79 StartMatch
- GameInfo instance functions in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
AdjustPawnClass[edit]
function AdjustPawnClass (out string InClass)
ArmorReduceDamage[edit]
function int ArmorReduceDamage (int Damage, Pawn Injured, class<DamageType> DamageType, Object.Vector HitLocation)
AtCapacity[edit]
BroadcastDeathMessage[edit]
BroadcastTeam[edit]
CanSpectate[edit]
ChangeName[edit]
ChangeTeam[edit]
CheckEndGame[edit]
CheckForEndGame[edit]
function CheckForEndGame ()
CheckScore[edit]
function CheckScore (PlayerReplicationInfo Scorer)
DecActiveRagDollDeaths[edit]
function DecActiveRagDollDeaths ()
DestroyInventory[edit]
function DestroyInventory (Pawn PlayerPawn)
DiscardInventory[edit]
function DiscardInventory (Pawn Other)
EndGame[edit]
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging[edit]
function EndLogging (string Reason)
FindPlayerStart[edit]
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
GetActiveRagDollDeaths[edit]
function int GetActiveRagDollDeaths ()
GetAutoAim[edit]
simulated function float GetAutoAim ()
GetCustomMapName[edit]
GetDamageByPlayerScalar[edit]
function float GetDamageByPlayerScalar ()
GetDamageToPlayerScalar[edit]
function float GetDamageToPlayerScalar ()
GetDefaultPlayerClassName[edit]
function string GetDefaultPlayerClassName (Controller C)
GetDifficulty[edit]
function byte GetDifficulty ()
GetGameSpeed[edit]
simulated function float GetGameSpeed ()
GetInfiniteAmmo[edit]
function bool GetInfiniteAmmo ()
GetInfo[edit]
function string GetInfo ()
GetIntOption[edit]
GetKeyValue[edit]
GetLevelRatingDefensive[edit]
function float GetLevelRatingDefensive ()
GetLevelRatingOffensive[edit]
function float GetLevelRatingOffensive ()
GetMaxDifficulty[edit]
function byte GetMaxDifficulty ()
GetMaxRagDollDeaths[edit]
function int GetMaxRagDollDeaths ()
GetNormalizedDifficulty[edit]
function float GetNormalizedDifficulty ()
GetRagdollDetailLevel[edit]
function int GetRagdollDetailLevel ()
GetReloadsEnabled[edit]
function bool GetReloadsEnabled ()
GetRules[edit]
function string GetRules ()
GetServerPort[edit]
function int GetServerPort ()
GrabOption[edit]
IncActiveRagDollDeaths[edit]
function IncActiveRagDollDeaths ()
InitGameReplicationInfo[edit]
function InitGameReplicationInfo ()
InitLogging[edit]
function InitLogging ()
IsOnTeam[edit]
Kick[edit]
function Kick (string S)
KickBan[edit]
function KickBan (string S)
Killed[edit]
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
LogGameParameters[edit]
function LogGameParameters ()
Logout[edit]
function Logout (Controller Exiting)
NotifyCutSceneEnd[edit]
function NotifyCutSceneEnd ()
NotifyCutSceneStart[edit]
function NotifyCutSceneStart ()
NotifyKilled[edit]
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
ParseOption[edit]
PickTeam[edit]
PickupQuery[edit]
PlaySpawnEffect[edit]
PlayTeleportEffect[edit]
PostLoginAddDefaultInventory[edit]
PreventDeath[edit]
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
ProcessServerTravel[edit]
RatePlayerStart[edit]
ReduceDamage[edit]
function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Reset[edit]
function Reset ()
Overrides: Actor.Reset
RestartGame[edit]
function RestartGame ()
RestartPlayer[edit]
function RestartPlayer (Controller aPlayer)
RestartPlayerAddDefaultInventory[edit]
function RestartPlayerAddDefaultInventory (Pawn P)
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective[edit]
function ScoreObjective (PlayerReplicationInfo Scorer, int Score)
SendPlayer[edit]
function SendPlayer (PlayerController aPlayer, string URL)
SendStartMessage[edit]
function SendStartMessage (PlayerController P)
SetAutoAim[edit]
simulated function SetAutoAim (float F)
SetDifficulty[edit]
function SetDifficulty (byte _Difficulty)
SetGameSpeed[edit]
function SetGameSpeed (float T)
SetInfiniteAmmo[edit]
function SetInfiniteAmmo (bool bVal)
SetPause[edit]
SetPlayerDefaults[edit]
function SetPlayerDefaults (Pawn PlayerPawn)
SetReloadsEnabled[edit]
function SetReloadsEnabled (bool bVal)
ShouldRespawn[edit]
StartMatch[edit]
function StartMatch ()