UE2:GameInfo instance functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- GameInfo instance functions in other games:
- Other member categories for this class:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
AdjustPawnClass
function AdjustPawnClass (out string InClass)
ArmorReduceDamage
function int ArmorReduceDamage (int Damage, Pawn Injured, class<DamageType> DamageType, Object.Vector HitLocation)
AtCapacity
BroadcastDeathMessage
BroadcastTeam
CanSpectate
ChangeName
ChangeTeam
CheckEndGame
CheckForEndGame
function CheckForEndGame ()
CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
DecActiveRagDollDeaths
function DecActiveRagDollDeaths ()
DestroyInventory
function DestroyInventory (Pawn PlayerPawn)
DiscardInventory
function DiscardInventory (Pawn Other)
EndGame
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging
function EndLogging (string Reason)
FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
GetActiveRagDollDeaths
function int GetActiveRagDollDeaths ()
GetAutoAim
simulated function float GetAutoAim ()
GetCustomMapName
GetDamageByPlayerScalar
function float GetDamageByPlayerScalar ()
GetDamageToPlayerScalar
function float GetDamageToPlayerScalar ()
GetDefaultPlayerClassName
function string GetDefaultPlayerClassName (Controller C)
GetDifficulty
function byte GetDifficulty ()
GetGameSpeed
simulated function float GetGameSpeed ()
GetInfiniteAmmo
function bool GetInfiniteAmmo ()
GetInfo
function string GetInfo ()
GetIntOption
GetKeyValue
GetLevelRatingDefensive
function float GetLevelRatingDefensive ()
GetLevelRatingOffensive
function float GetLevelRatingOffensive ()
GetMaxDifficulty
function byte GetMaxDifficulty ()
GetMaxRagDollDeaths
function int GetMaxRagDollDeaths ()
GetNormalizedDifficulty
function float GetNormalizedDifficulty ()
GetRagdollDetailLevel
function int GetRagdollDetailLevel ()
GetReloadsEnabled
function bool GetReloadsEnabled ()
GetRules
function string GetRules ()
GetServerPort
function int GetServerPort ()
GrabOption
IncActiveRagDollDeaths
function IncActiveRagDollDeaths ()
InitGameReplicationInfo
function InitGameReplicationInfo ()
InitLogging
function InitLogging ()
IsOnTeam
Kick
function Kick (string S)
KickBan
function KickBan (string S)
Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
LogGameParameters
function LogGameParameters ()
Logout
function Logout (Controller Exiting)
NotifyCutSceneEnd
function NotifyCutSceneEnd ()
NotifyCutSceneStart
function NotifyCutSceneStart ()
NotifyKilled
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
ParseOption
PickTeam
PickupQuery
PlaySpawnEffect
PlayTeleportEffect
PostLoginAddDefaultInventory
PreventDeath
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
ProcessServerTravel
RatePlayerStart
ReduceDamage
function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Reset
function Reset ()
Overrides: Actor.Reset
RestartGame
function RestartGame ()
RestartPlayer
function RestartPlayer (Controller aPlayer)
RestartPlayerAddDefaultInventory
function RestartPlayerAddDefaultInventory (Pawn P)
ScoreKill
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, int Score)
SendPlayer
function SendPlayer (PlayerController aPlayer, string URL)
SendStartMessage
function SendStartMessage (PlayerController P)
SetAutoAim
simulated function SetAutoAim (float F)
SetDifficulty
function SetDifficulty (byte _Difficulty)
SetGameSpeed
function SetGameSpeed (float T)
SetInfiniteAmmo
function SetInfiniteAmmo (bool bVal)
SetPause
SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
SetReloadsEnabled
function SetReloadsEnabled (bool bVal)
ShouldRespawn
StartMatch
function StartMatch ()