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UE2:GameInfo instance functions (U2XMP)

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U2XMP Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)


AdjustPawnClass[edit]

function AdjustPawnClass (out string InClass)


ArmorReduceDamage[edit]

function int ArmorReduceDamage (int Damage, Pawn Injured, class<DamageTypeDamageType, Object.Vector HitLocation)


AtCapacity[edit]

function bool AtCapacity (bool bSpectator)


BroadcastDeathMessage[edit]

function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageTypedamageType)


BroadcastTeam[edit]

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


CanSpectate[edit]

function bool CanSpectate (PlayerController Viewer, Actor ViewTarget)


ChangeName[edit]

function ChangeName (Controller Other, coerce string S, bool bNameChange)


ChangeTeam[edit]

function bool ChangeTeam (Controller Other, int N)


CheckEndGame[edit]

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)


CheckForEndGame[edit]

function CheckForEndGame ()


CheckScore[edit]

function CheckScore (PlayerReplicationInfo Scorer)


DecActiveRagDollDeaths[edit]

function DecActiveRagDollDeaths ()


DestroyInventory[edit]

function DestroyInventory (Pawn PlayerPawn)


DiscardInventory[edit]

function DiscardInventory (Pawn Other)


EndGame[edit]

function EndGame (PlayerReplicationInfo Winner, string Reason)


EndLogging[edit]

function EndLogging (string Reason)


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)


GetActiveRagDollDeaths[edit]

function int GetActiveRagDollDeaths ()


GetAutoAim[edit]

simulated function float GetAutoAim ()


GetCustomMapName[edit]

function string GetCustomMapName (string MapName)


GetDamageByPlayerScalar[edit]

function float GetDamageByPlayerScalar ()


GetDamageToPlayerScalar[edit]

function float GetDamageToPlayerScalar ()


GetDefaultPlayerClassName[edit]

function string GetDefaultPlayerClassName (Controller C)


GetDifficulty[edit]

function byte GetDifficulty ()


GetGameSpeed[edit]

simulated function float GetGameSpeed ()


GetInfiniteAmmo[edit]

function bool GetInfiniteAmmo ()


GetInfo[edit]

function string GetInfo ()


GetIntOption[edit]

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetKeyValue[edit]

function GetKeyValue (string Pair, out string Key, out string Value)


GetLevelRatingDefensive[edit]

function float GetLevelRatingDefensive ()


GetLevelRatingOffensive[edit]

function float GetLevelRatingOffensive ()


GetMaxDifficulty[edit]

function byte GetMaxDifficulty ()


GetMaxRagDollDeaths[edit]

function int GetMaxRagDollDeaths ()


GetNormalizedDifficulty[edit]

function float GetNormalizedDifficulty ()


GetRagdollDetailLevel[edit]

function int GetRagdollDetailLevel ()


GetReloadsEnabled[edit]

function bool GetReloadsEnabled ()


GetRules[edit]

function string GetRules ()


GetServerPort[edit]

function int GetServerPort ()


GrabOption[edit]

function bool GrabOption (out string Options, out string Result)


IncActiveRagDollDeaths[edit]

function IncActiveRagDollDeaths ()


InitGameReplicationInfo[edit]

function InitGameReplicationInfo ()


InitLogging[edit]

function InitLogging ()


IsOnTeam[edit]

function bool IsOnTeam (Controller Other, int TeamNum)


Kick[edit]

function Kick (string S)


KickBan[edit]

function KickBan (string S)


Killed[edit]

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)


LogGameParameters[edit]

function LogGameParameters ()


Logout[edit]

function Logout (Controller Exiting)


NotifyCutSceneEnd[edit]

function NotifyCutSceneEnd ()


NotifyCutSceneStart[edit]

function NotifyCutSceneStart ()


NotifyKilled[edit]

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypeDamageType)


ParseOption[edit]

function string ParseOption (string Options, string InKey)


PickTeam[edit]

function byte PickTeam (byte Current)


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Pickup item)


PlaySpawnEffect[edit]

function float PlaySpawnEffect (Pickup P)


PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)


PostLoginAddDefaultInventory[edit]

function PostLoginAddDefaultInventory (Pawn P, bool bUseDefaultInventory)


PreventDeath[edit]

function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


ProcessServerTravel[edit]

function ProcessServerTravel (string URL, bool bItems)


RatePlayerStart[edit]

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)


ReduceDamage[edit]

function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


RestartGame[edit]

function RestartGame ()


RestartPlayer[edit]

function RestartPlayer (Controller aPlayer)


RestartPlayerAddDefaultInventory[edit]

function RestartPlayerAddDefaultInventory (Pawn P)


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Other)


ScoreObjective[edit]

function ScoreObjective (PlayerReplicationInfo Scorer, int Score)


SendPlayer[edit]

function SendPlayer (PlayerController aPlayer, string URL)


SendStartMessage[edit]

function SendStartMessage (PlayerController P)


SetAutoAim[edit]

simulated function SetAutoAim (float F)


SetDifficulty[edit]

function SetDifficulty (byte _Difficulty)


SetGameSpeed[edit]

function SetGameSpeed (float T)


SetInfiniteAmmo[edit]

function SetInfiniteAmmo (bool bVal)


SetPause[edit]

function bool SetPause (bool bPause, PlayerController P, optional int Key)


SetPlayerDefaults[edit]

function SetPlayerDefaults (Pawn PlayerPawn)


SetReloadsEnabled[edit]

function SetReloadsEnabled (bool bVal)


ShouldRespawn[edit]

function bool ShouldRespawn (Pickup Other)


StartMatch[edit]

function StartMatch ()