Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GameInfo properties (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'GameInfo'
- 1.2 Internal variables
- 1.2.1 AccessControl
- 1.2.2 AccessControlClass
- 1.2.3 AutoAim
- 1.2.4 bAllowGore
- 1.2.5 bAlreadyChanged
- 1.2.6 bAlternateMode
- 1.2.7 BaseMutator
- 1.2.8 bCanChangeSkin
- 1.2.9 bCanViewOthers
- 1.2.10 bChangeLevels
- 1.2.11 bCoopWeaponMode
- 1.2.12 bCutsceneInputHandling
- 1.2.13 bDelayedStart
- 1.2.14 BeaconName
- 1.2.15 bGameEnded
- 1.2.16 bInfiniteAmmo
- 1.2.17 bLocalLog
- 1.2.18 bLoggingGame
- 1.2.19 BotMenuType
- 1.2.20 bOverTime
- 1.2.21 bPauseable
- 1.2.22 bReloadsEnabled
- 1.2.23 bRestartLevel
- 1.2.24 BroadcastHandler
- 1.2.25 BroadcastHandlerClass
- 1.2.26 bSaveDisabled
- 1.2.27 bTeamGame
- 1.2.28 bWaitingToStartMatch
- 1.2.29 bWorldLog
- 1.2.30 CurrentID
- 1.2.31 DeathMessageClass
- 1.2.32 DefaultPlayerClassName
- 1.2.33 DefaultPlayerName
- 1.2.34 Difficulty
- 1.2.35 GameFlags
- 1.2.36 GameMessageClass
- 1.2.37 GameName
- 1.2.38 GameOptionsMenuType
- 1.2.39 GameReplicationInfo
- 1.2.40 GameRulesModifiers
- 1.2.41 GameSpeed
- 1.2.42 GameUMenuType
- 1.2.43 HUDType
- 1.2.44 LocalGameEvents
- 1.2.45 MapListType
- 1.2.46 MapPrefix
- 1.2.47 MaxDifficulty
- 1.2.48 MaxPlayers
- 1.2.49 MaxSpectators
- 1.2.50 MultiplayerUMenuType
- 1.2.51 MutatorClass
- 1.2.52 NumBots
- 1.2.53 NumPlayers
- 1.2.54 NumSpectators
- 1.2.55 PauseKey
- 1.2.56 PlayerControllerClass
- 1.2.57 PlayerControllerClassName
- 1.2.58 RulesMenuType
- 1.2.59 ScoreBoardType
- 1.2.60 SettingsMenuType
- 1.2.61 StartTime
- 1.2.62 StatLog
- 1.2.63 StatLogClass
- 1.2.64 TravelGameEvents
- GameInfo properties in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions
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Properties[edit]
Property group 'GameInfo'[edit]
bDisplayHud[edit]
Type: bool
NEW (mwp) UI components hide themselves when GameInfo.bDisplayHud is false
Default value: True
bNoisyWeaponChanges[edit]
Type: bool
if true, weapon switches call MakeNoise (so NPCs can hear these)
GameReplicationInfoClass[edit]
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
Internal variables[edit]
AccessControl[edit]
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass[edit]
Type: string
Default value: "Engine.AccessControl"
AutoAim[edit]
Type: float
Modifiers: globalconfig
Default value: 0.93
bAllowGore[edit]
Type: bool
Modifiers: globalconfig
NEW (mwp)
Default value: True
bAlreadyChanged[edit]
Type: bool
bAlternateMode[edit]
Type: bool
Modifiers: localized
BaseMutator[edit]
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bCanChangeSkin[edit]
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers[edit]
Type: bool
Default value: True
bChangeLevels[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bCoopWeaponMode[edit]
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bCutsceneInputHandling[edit]
Type: bool
Modifiers: config
NEW (mwp) <Esc>/<Space> = "NextLevel", ignore all other keys/events
bDelayedStart[edit]
Type: bool
BeaconName[edit]
Type: string
Identifying string used for finding LAN servers.
bGameEnded[edit]
Type: bool
set when game ends
bInfiniteAmmo[edit]
Type: bool
if true, weapons will always have enough ammo to fire
bLocalLog[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bLoggingGame[edit]
Type: bool
Does this gametype log?
BotMenuType[edit]
Type: string
Type of bot menu to display.
bOverTime[edit]
Type: bool
bPauseable[edit]
Type: bool
Whether the game is pauseable.
Default value: True
bReloadsEnabled[edit]
Type: bool
Default value: True
bRestartLevel[edit]
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler[edit]
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass[edit]
Type: string
Default value: "Engine.BroadcastHandler"
bSaveDisabled[edit]
Type: bool
NEW (mib)
bTeamGame[edit]
Type: bool
This is a team game.
bWaitingToStartMatch[edit]
Type: bool
Default value: True
bWorldLog[edit]
Type: bool
Modifiers: globalconfig
Default value: True
CurrentID[edit]
Type: int
DeathMessageClass[edit]
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName[edit]
Type: string
DefaultPlayerName[edit]
Type: string
Modifiers: localized
Default value: "Player"
Difficulty[edit]
Type: byte
Modifiers: protected, globalconfig
NEW (mdf) 0=easiest, MaxDifficulty=Hardest.
GameFlags[edit]
Type: int
Modifiers: globalconfig
NEW (mdf)
GameMessageClass[edit]
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName[edit]
Type: string
Modifiers: localized
Default value: "Game"
GameOptionsMenuType[edit]
Type: string
Type of options dropdown to display.
GameReplicationInfo[edit]
Type: GameReplicationInfo
GameRulesModifiers[edit]
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed[edit]
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameUMenuType[edit]
Type: string
Type of Game dropdown to display.
HUDType[edit]
Type: string
HUD class this game uses.
Default value: "Engine.HUD"
LocalGameEvents[edit]
game events local to this level
MapListType[edit]
Type: string
Maplist this game uses.
MapPrefix[edit]
Type: string
Prefix characters for names of maps for this game type.
MaxDifficulty[edit]
Type: byte
Modifiers: protected, config
Default value: 2
MaxPlayers[edit]
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators[edit]
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType[edit]
Type: string
Type of Multiplayer dropdown to display.
MutatorClass[edit]
Type: string
Default value: "Engine.Mutator"
NumBots[edit]
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers[edit]
Type: int
number of human players
NumSpectators[edit]
Type: int
Current number of spectators.
PauseKey[edit]
Type: int
PlayerControllerClass[edit]
Type: class<PlayerController>
PlayerControllerClassName[edit]
Type: string
Modifiers: config
Default value: "U2.U2PlayerNetTestController"
RulesMenuType[edit]
Type: string
Type of rules menu to display.
ScoreBoardType[edit]
Type: string
SettingsMenuType[edit]
Type: string
Type of settings menu to display.
StartTime[edit]
Type: float
StatLog[edit]
Type: StatLog
StatLogClass[edit]
Default value: Class'Engine.StatLogFile'
TravelGameEvents[edit]
game events which travel from level to level. FIXME - make them travel!!!