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UE2:GameInfo properties (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> GameInfo (properties)

Contents

GameInfo properties in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
Other member categories for this class:
instance functions

Properties[edit]

Property group 'GameInfo'[edit]

Acronym[edit]

Type: string


Default value: "???"

DecoTextName[edit]

Type: string


GameReplicationInfoClass[edit]

Type: class<GameReplicationInfo>


Default value: Class'Engine.GameReplicationInfo'

ScreenShotName[edit]

Type: string


Internal variables[edit]

AccessControl[edit]

Type: AccessControl

AccessControl controls whether players can enter and/or become admins

AccessControlClass[edit]

Type: string

Modifiers: globalconfig


Default value: "Engine.AccessControl"

AutoAim[edit]

Type: float

Modifiers: globalconfig


Default value: 0.93

bAdminCanPause[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bAllowBehindView[edit]

Type: bool

Modifiers: config


bAllowWeaponThrowing[edit]

Type: bool

Modifiers: config


Default value: True

bAlreadyChanged[edit]

Type: bool


bAlternateMode[edit]

Type: bool

Modifiers: localized


BaseMutator[edit]

Type: Mutator

linked list of Mutators (for modifying actors as they enter the game)

bCanChangeSkin[edit]

Type: bool

Allow player to change skins in game.

Default value: True

bCanViewOthers[edit]

Type: bool


Default value: True

bChangeLevels[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bDelayedStart[edit]

Type: bool


BeaconName[edit]

Type: string

Identifying string used for finding LAN servers.

bEnableStatLogging[edit]

Type: bool

Modifiers: globalconfig

If True, games will log

bGameEnded[edit]

Type: bool

set when game ends

bGameRestarted[edit]

Type: bool


bKeepSamePlayerStart[edit]

Type: bool

used in post login

bLoggingGame[edit]

Type: bool

Does this gametype log?

BotMenuType[edit]

Type: string

Type of bot menu to display.

bOverTime[edit]

Type: bool


bPauseable[edit]

Type: bool

Whether the game is pauseable.

Default value: True

bRestartLevel[edit]

Type: bool

Level should be restarted when player dies

Default value: True

BroadcastHandler[edit]

Type: BroadcastHandler

handles message (text and localized) broadcasts

BroadcastHandlerClass[edit]

Type: string


Default value: "Engine.BroadcastHandler"

bTeamGame[edit]

Type: bool

This is a team game.

bWaitingToStartMatch[edit]

Type: bool


bWeaponStay[edit]

Type: bool

Modifiers: config

Whether or not weapons stay when picked up.

bWelcomePending[edit]

Type: bool


CurrentID[edit]

Type: int


DeathMessageClass[edit]

Type: class<LocalMessage>


Default value: Class'Engine.LocalMessage'

DefaultPlayerClassName[edit]

Type: string


DefaultPlayerName[edit]

Type: string

Modifiers: localized


Default value: "Player"

FearCostFallOff[edit]

Type: float

how fast the FearCost in NavigationPoints falls off

Default value: 0.95

GameDifficulty[edit]

Type: float

Modifiers: globalconfig


Default value: 1.0

GameMessageClass[edit]

Type: class<GameMessage>


Default value: Class'Engine.GameMessage'

GameName[edit]

Type: string

Modifiers: localized


Default value: "Game"

GameOptionsMenuType[edit]

Type: string

Type of options dropdown to display.

GameReplicationInfo[edit]

Type: GameReplicationInfo


GameRulesModifiers[edit]

Type: GameRules

linked list of modifier classes which affect game rules

GameSpeed[edit]

Type: float

Modifiers: globalconfig

Scale applied to game rate.

Default value: 1.0

GameStats[edit]

Type: GameStats

Holds the GameStats actor

GameStatsClass[edit]

Type: string

Modifiers: globalconfig


Default value: "Engine.GameStats"

GameUMenuType[edit]

Type: string

Type of Game dropdown to display.

GIPropsDisplayText[edit]

Type: string

Array size: 11

Modifiers: private, localized


GIPropsExtras[edit]

Type: string

Array size: 2

Modifiers: private, localized


GoalScore[edit]

Type: int

Modifiers: config

what score is needed to end the match

GoreLevel[edit]

Type: int

Modifiers: globalconfig

0=Normal, increasing values=less gore

HUDType[edit]

Type: string

HUD class this game uses.

Default value: "Engine.HUD"

MapListType[edit]

Type: string

Maplist this game uses.

MapPrefix[edit]

Type: string

Prefix characters for names of maps for this game type.

MaxLives[edit]

Type: int

Modifiers: config

max number of lives for match, unless overruled by level's GameDetails

MaxPlayers[edit]

Type: int

Modifiers: globalconfig


Default value: 16

MaxSpectators[edit]

Type: int

Modifiers: globalconfig

Maximum number of spectators.

Default value: 2

MultiplayerUMenuType[edit]

Type: string

Type of Multiplayer dropdown to display.

MutatorClass[edit]

Type: string


Default value: "Engine.Mutator"

NumBots[edit]

Type: int

number of non-human players (AI controlled but participating as a player)

NumPlayers[edit]

Type: int

number of human players

NumSpectators[edit]

Type: int

Current number of spectators.

OtherMesgGroup[edit]

Type: name


PlayerControllerClass[edit]

Type: class<PlayerController>

type of player controller to spawn for players logging in

PlayerControllerClassName[edit]

Type: string


Default value: "Engine.PlayerController"

RulesMenuType[edit]

Type: string

Type of rules menu to display.

ScoreBoardType[edit]

Type: string

Type of class<Menu> to use for scoreboards. (gam)

SecurityClass[edit]

Type: string

Modifiers: globalconfig


Default value: "Engine.Security"

SettingsMenuType[edit]

Type: string

Type of settings menu to display.

StartTime[edit]

Type: float


TimeLimit[edit]

Type: int

Modifiers: config


VoiceChatters[edit]

Type: array<VoiceChatterInfo>