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UE2:BroadcastHandler (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> BroadcastHandler
Package: 
Engine
This class in other games:
U2, U2XMP, UT2003, UT2004, UDK, UT3

BroadcastHandler

Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.

This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bMuteSpectators[edit]

Type: bool

Modifiers: config

Whether spectators are allowed to speak.

bPartitionSpectators[edit]

Type: bool

Modifiers: config

Whether spectators are can only speak to spectators.

SentText[edit]

Type: int


Functions[edit]

Events[edit]

AllowBroadcastLocalized[edit]

event AllowBroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


Other instance functions[edit]

AllowsBroadcast[edit]

function bool AllowsBroadcast (Actor broadcaster, int Len)


Broadcast[edit]

function Broadcast (Actor Sender, coerce string Msg, optional name Type)


BroadcastLocalized[edit]

function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


BroadcastTeam[edit]

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


BroadcastText[edit]

function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)


UpdateSentText[edit]

function UpdateSentText ()