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UE2:BroadcastHandler (UT2004)
- Package:
- Engine
- Direct subclasses:
- UnrealChatHandler, LMSBroadcastHandler
- This class in other games:
- UE2Runtime, U2XMP, UT2003, U2, UT3, UDK
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
PROPNUM[edit]
Value: 2
Properties[edit]
BHDescText[edit]
Type: string
Array size: 2 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Check this option to prevent spectators from chatting during the game."
Default value, index 1: "Check this option to separate spectator chat from player chat."
BHDisplayText[edit]
Type: string
Array size: 2 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Mute Spectators"
Default value, index 1: "Partition Spectators"
bMuteSpectators[edit]
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
bPartitionSpectators[edit]
Type: bool
Modifiers: globalconfig
Whether spectators are can only speak to spectators.
NextBroadcastHandler[edit]
Type: BroadcastHandler
NextBroadcastHandlerClass[edit]
Type: class<BroadcastHandler>
SentText[edit]
Type: int
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: Info.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
Events[edit]
AllowBroadcastLocalized[edit]
Destroyed[edit]
Overrides: Actor.Destroyed