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UE2:LMSBroadcastHandler (UT2004)
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Object >> Actor >> Info >> BroadcastHandler >> LMSBroadcastHandler |
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
This is a built-in Unreal class and it shouldn't be modified.
Functions[edit]
Static events[edit]
AcceptPlayInfoProperty[edit]
Overrides: Info.AcceptPlayInfoProperty
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay