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UE2:LMSBroadcastHandler (UT2004)

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UT2004 Object >> Actor >> Info >> BroadcastHandler >> LMSBroadcastHandler
Package: 
BonusPack
This class in other games:
UT2003

BroadcastHandler

Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.

This is a built-in Unreal class and it shouldn't be modified.

Functions[edit]

Static events[edit]

AcceptPlayInfoProperty[edit]

static event bool AcceptPlayInfoProperty (string PropName)

Overrides: Info.AcceptPlayInfoProperty


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay