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UE2:GameMessage (U2XMP)
Object >> Actor >> Info >> LocalMessage >> GameMessage |
Contents
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Properties[edit]
EnteredMessage[edit]
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange[edit]
Type: string
Modifiers: localized
Default value: "changed name to"
LeftMessage[edit]
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage[edit]
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
NewTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer[edit]
Type: string
Modifiers: localized
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage[edit]
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SwitchLevelMessage[edit]
Type: string
Modifiers: localized
Default value: "Switching Levels"
Static functions[edit]
GetString[edit]
Overrides: LocalMessage.GetString