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UE2:GameMessage (U2)
Object >> Actor >> Info >> LocalMessage >> GameMessage |
Contents
- 1 Properties
- 1.1 EnteredMessage
- 1.2 FailedPlaceMessage
- 1.3 FailedSpawnMessage
- 1.4 FailedTeamMessage
- 1.5 GlobalNameChange
- 1.6 LeftMessage
- 1.7 MaxedOutMessage
- 1.8 MustHaveStats
- 1.9 NewPlayerMessage
- 1.10 NewTeamMessage
- 1.11 NewTeamMessageTrailer
- 1.12 NoNameChange
- 1.13 OvertimeMessage
- 1.14 SwitchLevelMessage
- 1.15 TeamChangeAlreadyBalancedMessage
- 1.16 TeamChangeAlreadyOnTeamMessage
- 1.17 TeamChangeAlreadyOnTeamTrailer
- 1.18 TeamChangeBalanceMessage
- 1.19 TeamChangeBalanceTrailer
- 1.20 TeamChangeDelayMessage
- 1.21 TeamChangeDelayTrailer
- 1.22 VotePassed
- 1.23 VoteStarted
- 1.24 Default values
- 2 Static functions
- Package:
- Engine
- Direct subclass:
- XMPGameMessage
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3
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Properties[edit]
EnteredMessage[edit]
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange[edit]
Type: string
Modifiers: localized
Default value: "changed name to"
LeftMessage[edit]
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage[edit]
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MustHaveStats[edit]
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
NewPlayerMessage[edit]
Type: string
Modifiers: localized
Default value: "A new player entered the game."
NewTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer[edit]
Type: string
Modifiers: localized
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage[edit]
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SwitchLevelMessage[edit]
Type: string
Modifiers: localized
Default value: "Switching Levels"
TeamChangeAlreadyBalancedMessage[edit]
Type: string
Modifiers: localized
Default value: "Teams are already balanced."
TeamChangeAlreadyOnTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "Already on "
TeamChangeAlreadyOnTeamTrailer[edit]
Type: string
Modifiers: localized
Default value: " team."
TeamChangeBalanceMessage[edit]
Type: string
Modifiers: localized
Default value: "Joining "
TeamChangeBalanceTrailer[edit]
Type: string
Modifiers: localized
Default value: " would unbalance the teams."
TeamChangeDelayMessage[edit]
Type: string
Modifiers: localized
Default value: "Must wait "
TeamChangeDelayTrailer[edit]
Type: string
Modifiers: localized
Default value: " seconds before changing teams."
VotePassed[edit]
Type: string
Modifiers: localized
Default value: "Vote passed."
VoteStarted[edit]
Type: string
Modifiers: localized
Default value: "started a vote."
Default values[edit]
Property | Value |
---|---|
bIsSpecial | False |
MessageHolder | "GameMessageHolder" |
MessageLabel | "GameMessageLabel" |
Static functions[edit]
GetString[edit]
Overrides: LocalMessage.GetString