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UE2:GameMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> GameMessage
Package: 
Engine
This class in other games:
U2XMP, UE2Runtime, UT2004, U2, UDK, UT3

null

Properties[edit]

Property group 'Message'[edit]

EnteredMessage[edit]

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange[edit]

Type: string

Modifiers: localized


Default value: "changed name to"

LeftMessage[edit]

Type: string

Modifiers: localized


Default value: " left the game."

MaxedOutMessage[edit]

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats[edit]

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewTeamMessage[edit]

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer[edit]

Type: string

Modifiers: localized


NoNameChange[edit]

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage[edit]

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SwitchLevelMessage[edit]

Type: string

Modifiers: localized


Default value: "Switching Levels"

VotePassed[edit]

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted[edit]

Type: string

Modifiers: localized


Default value: "started a vote."

Internal variables[edit]

NewPlayerMessage[edit]

Type: string

Modifiers: localized


Default value: "A new player entered the game."

Default values[edit]

Property Value
bIsSpecial False

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString