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UE2:GameMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> GameMessage |
Contents
- 1 Properties
- 1.1 Property group 'Message'
- 1.1.1 BecameSpectator
- 1.1.2 CantBePlayer
- 1.1.3 CantBeSpectator
- 1.1.4 EnteredMessage
- 1.1.5 FailedPlaceMessage
- 1.1.6 FailedSpawnMessage
- 1.1.7 FailedTeamMessage
- 1.1.8 GlobalNameChange
- 1.1.9 LeftMessage
- 1.1.10 MaxedOutMessage
- 1.1.11 MustHaveStats
- 1.1.12 NewTeamMessage
- 1.1.13 NewTeamMessageTrailer
- 1.1.14 NoNameChange
- 1.1.15 OvertimeMessage
- 1.1.16 SwitchLevelMessage
- 1.1.17 VotePassed
- 1.1.18 VoteStarted
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Message'
- 2 Static functions
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Properties[edit]
Property group 'Message'[edit]
BecameSpectator[edit]
Type: string
Modifiers: localized
Default value: "became a spectator."
CantBePlayer[edit]
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become an active player at this time."
CantBeSpectator[edit]
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become a spectator at this time."
EnteredMessage[edit]
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange[edit]
Type: string
Modifiers: localized
Default value: "changed name to"
LeftMessage[edit]
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage[edit]
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MustHaveStats[edit]
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
NewTeamMessage[edit]
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer[edit]
Type: string
Modifiers: localized
NoNameChange[edit]
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage[edit]
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SwitchLevelMessage[edit]
Type: string
Modifiers: localized
Default value: "Switching Levels"
VotePassed[edit]
Type: string
Modifiers: localized
Default value: "Vote passed."
VoteStarted[edit]
Type: string
Modifiers: localized
Default value: "started a vote."
Internal variables[edit]
KickWarning[edit]
Type: string
Modifiers: localized
Default value: "You are about to be kicked for idling!"
NewPlayerMessage[edit]
Type: string
Modifiers: localized
Default value: "A new player entered the game."
NewSpecMessage[edit]
Type: string
Modifiers: localized
Default value: "A spectator entered the game/"
SpecEnteredMessage[edit]
Type: string
Modifiers: localized
Default value: " joined as a spectator."
Default values[edit]
Property | Value |
---|---|
bIsSpecial | False |
Static functions[edit]
GetString[edit]
Overrides: LocalMessage.GetString