I don't need to test my programs. I have an error-correcting modem.
UE2:Mutator (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddMutator
- 2.2.2 AlwaysKeep
- 2.2.3 CheckRelevance
- 2.2.4 CheckReplacement
- 2.2.5 GetDefaultWeapon
- 2.2.6 GetInventoryClass
- 2.2.7 GetInventoryClassOverride
- 2.2.8 HandleKillMessage
- 2.2.9 IsRelevant
- 2.2.10 ModifyLogin
- 2.2.11 ModifyPlayer
- 2.2.12 MyDefaultWeapon
- 2.2.13 ReplaceWith
- 2.2.14 ReplaceWithClass
- Package:
- Engine
- Direct subclass:
- U2Mutator
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Mutator.
Mutators allow modifications to gameplay while keeping the game rules intact. Mutators are given the opportunity to modify player login parameters with ModifyLogin(), to modify player pawn properties with ModifyPlayer(), to change the default weapon for players with GetDefaultWeapon(), or to modify, remove, or replace all other actors when they are spawned with CheckRelevance(), which is called from the PreBeginPlay() event of all actors except those (Decals, Effects and Projectiles for performance reasons) which have bGameRelevant==true.
Properties[edit]
DefaultWeapon[edit]
DefaultWeaponName[edit]
Type: string
NextMutator[edit]
Type: Mutator
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AddMutator[edit]
function AddMutator (Mutator M)
AlwaysKeep[edit]
CheckRelevance[edit]
CheckReplacement[edit]
GetDefaultWeapon[edit]
GetInventoryClass[edit]
GetInventoryClassOverride[edit]
HandleKillMessage[edit]
IsRelevant[edit]
ModifyLogin[edit]
ModifyPlayer[edit]
function ModifyPlayer (Pawn Other)