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UE1:Mutator (RTNP)

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RTNP Object >> Actor >> Info >> Mutator
Package: 
Engine
This class in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

Mutator. called by the IsRelevant() function of DeathMatchPlus by adding new mutators, you can change actors in the level without requiring a new game class. Multiple mutators can be linked together.

Properties[edit]

DefaultWeapon[edit]

Type: class<Weapon>


NextMutator[edit]

Type: Mutator


Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

AddMutator[edit]

function AddMutator (Mutator M)


CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)


IsRelevant[edit]

function bool IsRelevant (Actor Other, out byte bSuperRelevant)


MutatedDefaultWeapon[edit]

function class<WeaponMutatedDefaultWeapon ()


MyDefaultWeapon[edit]

function class<WeaponMyDefaultWeapon ()


ReplaceWith[edit]

function bool ReplaceWith (Actor Other, string aClassName)