Gah - a solution with more questions. – EntropicLqd
UE2:Mutator (U2)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddMutator
- 2.2.2 AlwaysKeep
- 2.2.3 CheckRelevance
- 2.2.4 CheckReplacement
- 2.2.5 GetDefaultWeapon
- 2.2.6 GetInventoryClass
- 2.2.7 GetInventoryClassOverride
- 2.2.8 GetServerDetails
- 2.2.9 GetServerPlayers
- 2.2.10 IsRelevant
- 2.2.11 ModifyLogin
- 2.2.12 ModifyPlayer
- 2.2.13 Mutate
- 2.2.14 MutatorIsAllowed
- 2.2.15 MyDefaultWeapon
- 2.2.16 ParseChatPercVar
- 2.2.17 PlayerChangedClass
- 2.2.18 ReplaceWith
- 2.2.19 ServerTraveling
- Package:
- Engine
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
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Mutator.
Mutators allow modifications to gameplay while keeping the game rules intact. Mutators are given the opportunity to modify player login parameters with ModifyLogin(), to modify player pawn properties with ModifyPlayer(), to change the default weapon for players with GetDefaultWeapon(), or to modify, remove, or replace all other actors when they are spawned with CheckRelevance(), which is called from the PreBeginPlay() function of all actors except those (Decals, Effects and Projectiles for performance reasons) which have bGameRelevant==true.
Properties[edit]
Property group 'Mutator'[edit]
Description[edit]
Type: string
Modifiers: localized
Default value: "Description"
FriendlyName[edit]
Type: string
Modifiers: localized
Default value: "Mutator"
GroupName[edit]
Type: string
Will only allow one mutator with this tag to be selected.
Internal variables[edit]
bUserAdded[edit]
Type: bool
DefaultWeapon[edit]
DefaultWeaponName[edit]
Type: string
NextMutator[edit]
Type: Mutator
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay