Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:GameInfo instance functions (UT)

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UT Object >> Actor >> Info >> GameInfo (instance functions)
GameInfo instance functions in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
properties

Instance functions[edit]

AddBot[edit]

function bool AddBot ()


AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)


AdminLogin[edit]

function AdminLogin (PlayerPawn P, string Password)


AdminLogout[edit]

function AdminLogout (PlayerPawn P)


AllowsBroadcast[edit]

function bool AllowsBroadcast (Actor broadcaster, int Len)


AtCapacity[edit]

function bool AtCapacity (string Options)


BroadcastRegularDeathMessage[edit]

function BroadcastRegularDeathMessage (Pawn Killer, Pawn Other, name damageType)


CanSpectate[edit]

function bool CanSpectate (Pawn Viewer, Actor ViewTarget)


ChangeName[edit]

function ChangeName (Pawn Other, coerce string S, bool bNameChange)


ChangeTeam[edit]

function bool ChangeTeam (Pawn Other, int N)


CheckIPPolicy[edit]

function bool CheckIPPolicy (string Address)


DiscardInventory[edit]

function DiscardInventory (Pawn Other)


EndGame[edit]

function EndGame (string Reason)


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName)


ForceAddBot[edit]

function bool ForceAddBot ()


GetInfo[edit]

function string GetInfo ()


GetIntOption[edit]

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetKeyValue[edit]

function GetKeyValue (string Pair, out string Key, out string Value)


GetRules[edit]

function string GetRules ()


GetServerPort[edit]

function int GetServerPort ()


GrabOption[edit]

function bool GrabOption (out string Options, out string Result)


HasOption[edit]

function bool HasOption (string Options, string InKey)


InitGameReplicationInfo[edit]

function InitGameReplicationInfo ()


InitLogging[edit]

function InitLogging ()


IsRelevant[edit]

function bool IsRelevant (Actor Other)


Killed[edit]

function Killed (Pawn Killer, Pawn Other, name damageType)


LogGameParameters[edit]

function LogGameParameters (StatLog StatLog)


Logout[edit]

function Logout (Pawn Exiting)


ParseOption[edit]

function string ParseOption (string Options, string InKey)


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Inventory item)


PlayerJumpZScaling[edit]

function float PlayerJumpZScaling ()


PlaySpawnEffect[edit]

function float PlaySpawnEffect (Inventory Inv)


PlayTeleportEffect[edit]

function PlayTeleportEffect (Actor Incoming, bool bOut, bool bSound)


ProcessServerTravel[edit]

function ProcessServerTravel (string URL, bool bItems)


ReduceDamage[edit]

function int ReduceDamage (int Damage, name DamageType, Pawn injured, Pawn instigatedBy)


RegisterDamageMutator[edit]

function RegisterDamageMutator (Mutator M)


RegisterMessageMutator[edit]

function RegisterMessageMutator (Mutator M)


RestartGame[edit]

function RestartGame ()


RestartPlayer[edit]

function bool RestartPlayer (Pawn aPlayer)


ScoreEvent[edit]

function ScoreEvent (name EventName, Actor EventActor, Pawn InstigatedBy)


ScoreKill[edit]

function ScoreKill (Pawn Killer, Pawn Other)


SendPlayer[edit]

function SendPlayer (PlayerPawn aPlayer, string URL)


SetEndCams[edit]

function bool SetEndCams (string Reason)


SetGameSpeed[edit]

function SetGameSpeed (float T)


SetPause[edit]

function bool SetPause (bool bPause, PlayerPawn P)


ShouldRespawn[edit]

function bool ShouldRespawn (Actor Other)


StartPlayer[edit]

function StartPlayer (PlayerPawn Other)