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UE2:GameInfo instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AddGameModifier
- 1.3 AddGameSpecificInventory
- 1.4 AddMutator
- 1.5 AllowBecomeActivePlayer
- 1.6 AllowGameSpeedChange
- 1.7 AtCapacity
- 1.8 BecomeSpectator
- 1.9 BroadcastDeathMessage
- 1.10 BroadcastTeam
- 1.11 CanEnterVehicle
- 1.12 CanLeaveVehicle
- 1.13 CanSpectate
- 1.14 ChangeMap
- 1.15 ChangeName
- 1.16 ChangeTeam
- 1.17 ChangeVoiceChannel
- 1.18 CheckEndGame
- 1.19 CheckScore
- 1.20 DeadUse
- 1.21 DisableNextObjective
- 1.22 DiscardInventory
- 1.23 DriverEnteredVehicle
- 1.24 DriverLeftVehicle
- 1.25 EndGame
- 1.26 EndLogging
- 1.27 FindPlayerByID
- 1.28 FindPlayerStart
- 1.29 FindSpecGoalFor
- 1.30 GetDefaultPlayerClass
- 1.31 GetDefenderNum
- 1.32 GetIntOption
- 1.33 GetMapList
- 1.34 GetMapRotation
- 1.35 GetNumPlayers
- 1.36 GetPlayerControllerList
- 1.37 GetServerDetails
- 1.38 GetServerInfo
- 1.39 GetServerPlayers
- 1.40 GetServerPort
- 1.41 InitGameReplicationInfo
- 1.42 InitLogging
- 1.43 InitMaplistHandler
- 1.44 InitSavedLevel
- 1.45 InitVoiceReplicationInfo
- 1.46 IsOnTeam
- 1.47 JustStarted
- 1.48 Kick
- 1.49 KickBan
- 1.50 Killed
- 1.51 KillEvent
- 1.52 Logout
- 1.53 MultiMinPlayers
- 1.54 NewRecommendCombo
- 1.55 NotifyKilled
- 1.56 NotifyLogin
- 1.57 NotifyLogout
- 1.58 OtherTeam
- 1.59 ParseVoiceCommand
- 1.60 PickTeam
- 1.61 PickupQuery
- 1.62 PlayerCanRestart
- 1.63 PlayerCanRestartGame
- 1.64 PreventDeath
- 1.65 PreventSever
- 1.66 ProcessServerTravel
- 1.67 RatePlayerStart
- 1.68 RecommendCombo
- 1.69 ReduceDamage
- 1.70 RegisterVehicle
- 1.71 Reset
- 1.72 RestartGame
- 1.73 RestartPlayer
- 1.74 ReviewJumpSpots
- 1.75 ScoreEvent
- 1.76 ScoreKill
- 1.77 ScoreObjective
- 1.78 SendPlayer
- 1.79 SessionKickBan
- 1.80 SetGameSpeed
- 1.81 SetPause
- 1.82 SetPlayerDefaults
- 1.83 SetWeaponViewShake
- 1.84 ShouldRespawn
- 1.85 StartMatch
- 1.86 StripColor
- 1.87 TeamScoreEvent
- 1.88 TestLevel
- 1.89 TooManyBots
- 1.90 UpdatePrecacheMaterials
- 1.91 UpdatePrecacheStaticMeshes
- 1.92 WeakObjectives
- GameInfo instance functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- functions, properties
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Instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
AddGameModifier
function AddGameModifier (GameRules NewRule)
AddGameSpecificInventory
function AddGameSpecificInventory (Pawn p)
AddMutator
AllowBecomeActivePlayer
function bool AllowBecomeActivePlayer (PlayerController P)
AllowGameSpeedChange
function bool AllowGameSpeedChange ()
AtCapacity
BecomeSpectator
function bool BecomeSpectator (PlayerController P)
BroadcastDeathMessage
BroadcastTeam
CanEnterVehicle
CanLeaveVehicle
CanSpectate
ChangeMap
function ChangeMap (int ContextID)
ChangeName
ChangeTeam
ChangeVoiceChannel
CheckEndGame
CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
DeadUse
function DeadUse (PlayerController PC)
DisableNextObjective
function DisableNextObjective ()
DiscardInventory
function DiscardInventory (Pawn Other)
DriverEnteredVehicle
DriverLeftVehicle
EndGame
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging
function EndLogging (string Reason)
FindPlayerByID
FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
FindSpecGoalFor
GetDefaultPlayerClass
GetDefenderNum
function int GetDefenderNum ()
GetIntOption
GetMapList
GetMapRotation
GetNumPlayers
function int GetNumPlayers ()
GetPlayerControllerList
function GetPlayerControllerList (out array<PlayerController> ControllerArray)
GetServerDetails
function GetServerDetails (out ServerResponseLine ServerState)
GetServerInfo
function GetServerInfo (out ServerResponseLine ServerState)
GetServerPlayers
function GetServerPlayers (out ServerResponseLine ServerState)
GetServerPort
function int GetServerPort ()
InitGameReplicationInfo
function InitGameReplicationInfo ()
InitLogging
function InitLogging ()
InitMaplistHandler
function InitMaplistHandler ()
InitSavedLevel
function InitSavedLevel ()
InitVoiceReplicationInfo
function InitVoiceReplicationInfo ()
IsOnTeam
JustStarted
Kick
function Kick (string S)
KickBan
function KickBan (string S)
Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logout
function Logout (Controller Exiting)
MultiMinPlayers
function int MultiMinPlayers ()
NewRecommendCombo
NotifyKilled
NotifyLogin
function NotifyLogin (int NewPlayerID)
NotifyLogout
function NotifyLogout (Controller Exiting)
OtherTeam
ParseVoiceCommand
function ParseVoiceCommand (PlayerController Sender, string RecognizedString)
PickTeam
PickupQuery
PlayerCanRestart
function bool PlayerCanRestart (PlayerController aPlayer)
PlayerCanRestartGame
function bool PlayerCanRestartGame (PlayerController aPlayer)
PreventDeath
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
PreventSever
ProcessServerTravel
RatePlayerStart
RecommendCombo
ReduceDamage
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
RegisterVehicle
function RegisterVehicle (Vehicle V)
Reset
function Reset ()
Overrides: Actor.Reset
RestartGame
function RestartGame ()
RestartPlayer
function RestartPlayer (Controller aPlayer)
ReviewJumpSpots
function ReviewJumpSpots (name TestLabel)
ScoreEvent
ScoreKill
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
SendPlayer
function SendPlayer (PlayerController aPlayer, string URL)
SessionKickBan
function SessionKickBan (string S)
SetGameSpeed
function SetGameSpeed (float T)
SetPause
SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
SetWeaponViewShake
function SetWeaponViewShake (PlayerController P)
ShouldRespawn
StartMatch
function StartMatch ()
StripColor
TeamScoreEvent
TestLevel
function TestLevel ()
TooManyBots
function bool TooManyBots (Controller botToRemove)
UpdatePrecacheMaterials
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
WeakObjectives
function WeakObjectives ()