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UE2:GameInfo instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo (instance functions)

Contents

GameInfo instance functions in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
Other member categories for this class:
functions, properties

Instance functions

AddDefaultInventory

function AddDefaultInventory (Pawn PlayerPawn)


AddGameModifier

function AddGameModifier (GameRules NewRule)


AddGameSpecificInventory

function AddGameSpecificInventory (Pawn p)


AddMutator

function AddMutator (string mutname, optional bool bUserAdded)


AllowBecomeActivePlayer

function bool AllowBecomeActivePlayer (PlayerController P)


AllowGameSpeedChange

function bool AllowGameSpeedChange ()


AtCapacity

function bool AtCapacity (bool bSpectator)


BecomeSpectator

function bool BecomeSpectator (PlayerController P)


BroadcastDeathMessage

function BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageTypedamageType)


BroadcastTeam

function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type)


CanEnterVehicle

function bool CanEnterVehicle (Vehicle V, Pawn P)


CanLeaveVehicle

function bool CanLeaveVehicle (Vehicle V, Pawn P)


CanSpectate

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)


ChangeMap

function ChangeMap (int ContextID)


ChangeName

function ChangeName (Controller Other, coerce string S, bool bNameChange)


ChangeTeam

function bool ChangeTeam (Controller Other, int N, bool bNewTeam)


ChangeVoiceChannel

function ChangeVoiceChannel (PlayerReplicationInfo PRI, int NewChannelIndex, int OldChannelIndex)


CheckEndGame

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)


CheckScore

function CheckScore (PlayerReplicationInfo Scorer)


DeadUse

function DeadUse (PlayerController PC)


DisableNextObjective

function DisableNextObjective ()


DiscardInventory

function DiscardInventory (Pawn Other)


DriverEnteredVehicle

function DriverEnteredVehicle (Vehicle V, Pawn P)


DriverLeftVehicle

function DriverLeftVehicle (Vehicle V, Pawn P)


EndGame

function EndGame (PlayerReplicationInfo Winner, string Reason)


EndLogging

function EndLogging (string Reason)


FindPlayerByID

function string FindPlayerByID (int PlayerID)


FindPlayerStart

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)


FindSpecGoalFor

function Actor FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex)


GetDefaultPlayerClass

function class<PawnGetDefaultPlayerClass (Controller C)


GetDefenderNum

function int GetDefenderNum ()


GetIntOption

function int GetIntOption (string Options, string ParseString, int CurrentValue)


GetMapList

function MapList GetMapList (string MapListClassType)


GetMapRotation

function array<stringGetMapRotation ()


GetNumPlayers

function int GetNumPlayers ()


GetPlayerControllerList

function GetPlayerControllerList (out array<PlayerControllerControllerArray)


GetServerDetails

function GetServerDetails (out ServerResponseLine ServerState)


GetServerInfo

function GetServerInfo (out ServerResponseLine ServerState)


GetServerPlayers

function GetServerPlayers (out ServerResponseLine ServerState)


GetServerPort

function int GetServerPort ()


InitGameReplicationInfo

function InitGameReplicationInfo ()


InitLogging

function InitLogging ()


InitMaplistHandler

function InitMaplistHandler ()


InitSavedLevel

function InitSavedLevel ()


InitVoiceReplicationInfo

function InitVoiceReplicationInfo ()


IsOnTeam

function bool IsOnTeam (Controller Other, int TeamNum)


JustStarted

function bool JustStarted (float T)


Kick

function Kick (string S)


KickBan

function KickBan (string S)


Killed

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)


KillEvent

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)


Logout

function Logout (Controller Exiting)


MultiMinPlayers

function int MultiMinPlayers ()


NewRecommendCombo

function string NewRecommendCombo (string ComboName, AIController C)


NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)


NotifyLogin

function NotifyLogin (int NewPlayerID)


NotifyLogout

function NotifyLogout (Controller Exiting)


OtherTeam

function TeamInfo OtherTeam (TeamInfo Requester)


ParseVoiceCommand

function ParseVoiceCommand (PlayerController Sender, string RecognizedString)


PickTeam

function byte PickTeam (byte Current, Controller C)


PickupQuery

function bool PickupQuery (Pawn Other, Pickup item)


PlayerCanRestart

function bool PlayerCanRestart (PlayerController aPlayer)


PlayerCanRestartGame

function bool PlayerCanRestartGame (PlayerController aPlayer)


PreventDeath

function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)


PreventSever

function bool PreventSever (Pawn Killed, name boneName, int Damage, class<DamageTypeDamageType)


ProcessServerTravel

function ProcessServerTravel (string URL, bool bItems)


RatePlayerStart

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)


RecommendCombo

function string RecommendCombo (string ComboName)


ReduceDamage

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)


RegisterVehicle

function RegisterVehicle (Vehicle V)


Reset

function Reset ()

Overrides: Actor.Reset


RestartGame

function RestartGame ()


RestartPlayer

function RestartPlayer (Controller aPlayer)


ReviewJumpSpots

function ReviewJumpSpots (name TestLabel)


ScoreEvent

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)


ScoreKill

function ScoreKill (Controller Killer, Controller Other)


ScoreObjective

function ScoreObjective (PlayerReplicationInfo Scorer, float Score)


SendPlayer

function SendPlayer (PlayerController aPlayer, string URL)


SessionKickBan

function SessionKickBan (string S)


SetGameSpeed

function SetGameSpeed (float T)


SetPause

function bool SetPause (bool bPause, PlayerController P)


SetPlayerDefaults

function SetPlayerDefaults (Pawn PlayerPawn)


SetWeaponViewShake

function SetWeaponViewShake (PlayerController P)


ShouldRespawn

function bool ShouldRespawn (Pickup Other)


StartMatch

function StartMatch ()


StripColor

function string StripColor (string s)


TeamScoreEvent

function TeamScoreEvent (int Team, float Points, string Desc)


TestLevel

function TestLevel ()


TooManyBots

function bool TooManyBots (Controller botToRemove)


UpdatePrecacheMaterials

function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


WeakObjectives

function WeakObjectives ()