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UE2:UnrealMPGameInfo (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo
Package: 
UnrealGame
Direct subclass:
DeathMatch
This class in other games:
UT2004

UnrealMPGameInfo.

Properties[edit]

BeaconList[edit]

Type: TranslocatorBeacon


bPreloadAllSkins[edit]

Type: bool

Modifiers: globalconfig

forces loading of all .upl characters and skins

bSoaking[edit]

Type: bool


bTeamScoreRounds[edit]

Type: bool

Modifiers: config


EndTime[edit]

Type: float


EndTimeDelay[edit]

Type: float

Modifiers: globalconfig


Default value: 4.0

LocalStatsScreenClass[edit]

Type: class<ScoreBoard>


Default value: Class'UnrealGame.DMStatsScreen'

MinPlayers[edit]

Type: int

Modifiers: globalconfig

bots fill in to guarantee this level in net game

MPGIPropsDisplayText[edit]

Type: string

Array size: 3

Modifiers: private, localized


Default value, index 0: "Min Players"

Default value, index 1: "Team Score Rounds"

Default value, index 2: "Delay at End of Game"

Default values[edit]

Property Value
PlayerControllerClassName "UnrealGame.UnrealPlayer"

Functions[edit]

Static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: GameInfo.FillPlayInfo


Instance functions[edit]

ChangeLoadOut[edit]

function ChangeLoadOut (PlayerController P, string LoadoutName)


ForceAddBot[edit]

function ForceAddBot ()


GameEvent[edit]

function GameEvent (string GEvent, string Desc, PlayerReplicationInfo Who)


GetNumPlayers[edit]

function int GetNumPlayers ()

Overrides: GameInfo.GetNumPlayers


InitPlacedBot[edit]

function InitPlacedBot (Controller C, RosterEntry R)


KillEvent[edit]

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)

Overrides: GameInfo.KillEvent


PickupQuery[edit]

function bool PickupQuery (Pawn Other, Pickup item)

Overrides: GameInfo.PickupQuery


RestartGame[edit]

function RestartGame ()

Overrides: GameInfo.RestartGame


ScoreEvent[edit]

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)

Overrides: GameInfo.ScoreEvent


ShouldRespawn[edit]

function bool ShouldRespawn (Pickup Other)

Overrides: GameInfo.ShouldRespawn


SpawnWait[edit]

function float SpawnWait (AIController B)


SpecialEvent[edit]

function SpecialEvent (PlayerReplicationInfo Who, string Desc)


TeamScoreEvent[edit]

function TeamScoreEvent (int Team, float Points, string Desc)

Overrides: GameInfo.TeamScoreEvent


TooManyBots[edit]

function bool TooManyBots (Controller botToRemove)

Overrides: GameInfo.TooManyBots