Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UnrealMPGameInfo (UT2003)
- Package:
- UnrealGame
- Direct subclass:
- DeathMatch
- This class in other games:
- UT2004
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UnrealMPGameInfo.
Properties[edit]
BeaconList[edit]
Type: TranslocatorBeacon
bPreloadAllSkins[edit]
Type: bool
Modifiers: globalconfig
forces loading of all .upl characters and skins
bSoaking[edit]
Type: bool
bTeamScoreRounds[edit]
Type: bool
Modifiers: config
EndTime[edit]
Type: float
EndTimeDelay[edit]
Type: float
Modifiers: globalconfig
Default value: 4.0
LocalStatsScreenClass[edit]
Type: class<ScoreBoard>
Default value: Class'UnrealGame.DMStatsScreen'
MinPlayers[edit]
Type: int
Modifiers: globalconfig
bots fill in to guarantee this level in net game
MPGIPropsDisplayText[edit]
Type: string
Array size: 3
Modifiers: private, localized
Default value, index 0: "Min Players"
Default value, index 1: "Team Score Rounds"
Default value, index 2: "Delay at End of Game"
Default values[edit]
Property | Value |
---|---|
PlayerControllerClassName | "UnrealGame.UnrealPlayer" |
Functions[edit]
Static functions[edit]
FillPlayInfo[edit]
Overrides: GameInfo.FillPlayInfo
Instance functions[edit]
ChangeLoadOut[edit]
ForceAddBot[edit]
GameEvent[edit]
GetNumPlayers[edit]
Overrides: GameInfo.GetNumPlayers
InitPlacedBot[edit]
KillEvent[edit]
Overrides: GameInfo.KillEvent
PickupQuery[edit]
Overrides: GameInfo.PickupQuery
RestartGame[edit]
Overrides: GameInfo.RestartGame
ScoreEvent[edit]
Overrides: GameInfo.ScoreEvent
ShouldRespawn[edit]
Overrides: GameInfo.ShouldRespawn
SpawnWait[edit]
SpecialEvent[edit]
TeamScoreEvent[edit]
Overrides: GameInfo.TeamScoreEvent
TooManyBots[edit]
Overrides: GameInfo.TooManyBots