Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DeathMatch (UT2003)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch |
- Package:
- UnrealGame
- Direct subclasses:
- TeamGame, XDeathMatch, XMutantGame
- This class in other games:
- UT2004
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DeathMatch
Properties[edit]
Property group 'DeathMatch'[edit]
ADR_Kill[edit]
Type: float
Default value: 5.0
ADR_KillTeamMate[edit]
Type: float
Default value: -5.0
ADR_MajorKill[edit]
Type: float
Default value: 10.0
ADR_MinorBonus[edit]
Type: float
Default value: 5.0
ADR_MinorError[edit]
Type: float
Default value: -2.0
Internal variables[edit]
See DeathMatch internal variables.
Default values[edit]
Property | Value |
---|---|
AutoAim | 1.0 |
BeaconName | "DM" |
bLoggingGame | True |
bPauseable | False |
bRestartLevel | False |
DefaultPlayerClassName | "XGame.xPawn" |
GameName | "DeathMatch" |
GoalScore | 25 |
HUDType | "XInterface.HudBDeathMatch" |
MapListType | "XInterface.MapListDeathMatch" |
MapPrefix | "DM" |
MaxPlayers | 32 |
MutatorClass | "UnrealGame.DMMutator" |
PlayerControllerClassName | "XGame.XPlayer" |
ScoreBoardType | "XInterface.ScoreBoardDeathMatch" |
Functions[edit]
Static functions[edit]
FillPlayInfo[edit]
Overrides: UnrealMPGameInfo.FillPlayInfo
Exec functions[edit]
AddBots[edit]
AddNamedBot[edit]
KillBots[edit]
Overrides: GameInfo.KillBots
Events[edit]
AcceptInventory[edit]
Overrides: GameInfo.AcceptInventory
InitGame[edit]
Overrides: GameInfo.InitGame
Login[edit]
Overrides: GameInfo.Login
PostBeginPlay[edit]
Overrides: GameInfo.PostBeginPlay
PostLogin[edit]
Overrides: GameInfo.PostLogin
Other instance functions[edit]
See DeathMatch instance functions.
States[edit]
MatchInProgress[edit]
MatchInProgress.beginstate[edit]
Overrides: Object.BeginState (global)
MatchInProgress.Timer[edit]
Overrides: GameInfo.Timer (global)
MatchOver[edit]
MatchOver.BeginState[edit]
Overrides: Object.BeginState (global)
MatchOver.Timer[edit]
Overrides: GameInfo.Timer (global)
MatchOver.ChangeTeam[edit]
Overrides: GameInfo.ChangeTeam (global)
MatchOver.NeedPlayers[edit]
Overrides: NeedPlayers (global)
MatchOver.ReduceDamage[edit]
Overrides: ReduceDamage (global)
MatchOver.RestartPlayer[edit]
Overrides: RestartPlayer (global)
MatchOver.ScoreKill[edit]
Overrides: ScoreKill (global)
PendingMatch[edit]
Modifiers: auto
PendingMatch.beginstate[edit]
Overrides: Object.BeginState (global)
PendingMatch.Timer[edit]
Overrides: GameInfo.Timer (global)
PendingMatch.AddBot[edit]
Overrides: AddBot (global)
PendingMatch.RestartPlayer[edit]
Overrides: RestartPlayer (global)