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UE2:DeathMatch instance functions (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch (instance functions)
DeathMatch instance functions in other games:
UT2004
Other member categories for this class:
internal variables

Instance functions[edit]

AddBot[edit]

function bool AddBot (optional string botName)


AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: GameInfo.AddDefaultInventory


AddGameSpecificInventory[edit]

function AddGameSpecificInventory (Pawn p)

Overrides: GameInfo.AddGameSpecificInventory


AdjustSkill[edit]

function AdjustSkill (AIController B, PlayerController P, bool bWinner)


AtCapacity[edit]

function bool AtCapacity (bool bSpectator)

Overrides: GameInfo.AtCapacity


CanSpectate[edit]

function bool CanSpectate (PlayerController Viewer, bool bOnlySpectator, Actor ViewTarget)

Overrides: GameInfo.CanSpectate


ChangeLoadOut[edit]

function ChangeLoadOut (PlayerController P, string LoadoutName)

Overrides: UnrealMPGameInfo.ChangeLoadOut


ChangeName[edit]

function ChangeName (Controller Other, string S, bool bNameChange)

Overrides: GameInfo.ChangeName


CheckEndGame[edit]

function bool CheckEndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: GameInfo.CheckEndGame


CheckMaxLives[edit]

function bool CheckMaxLives (PlayerReplicationInfo Scorer)


CheckReady[edit]

function CheckReady ()


CheckScore[edit]

function CheckScore (PlayerReplicationInfo Scorer)

Overrides: GameInfo.CheckScore


EndGame[edit]

function EndGame (PlayerReplicationInfo Winner, string Reason)

Overrides: GameInfo.EndGame


EndSpree[edit]

function EndSpree (Controller Killer, Controller Other)


FindPlayerStart[edit]

function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)

Overrides: GameInfo.FindPlayerStart


FindTeamFor[edit]

function UnrealTeamInfo FindTeamFor (Controller C)


ForceAddBot[edit]

function ForceAddBot ()

Overrides: UnrealMPGameInfo.ForceAddBot


GetBotTeam[edit]

function UnrealTeamInfo GetBotTeam (optional int TeamBots)


GetMinPlayers[edit]

function int GetMinPlayers ()


GetRandomTeamSymbol[edit]

function Texture GetRandomTeamSymbol (int base)


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: GameInfo.GetServerDetails


InitGameReplicationInfo[edit]

function InitGameReplicationInfo ()

Overrides: GameInfo.InitGameReplicationInfo


InitializeBot[edit]

function InitializeBot (Bot NewBot, UnrealTeamInfo BotTeam, RosterEntry Chosen)


InitLogging[edit]

function InitLogging ()

Overrides: GameInfo.InitLogging


InitPlacedBot[edit]

function InitPlacedBot (Controller C, RosterEntry R)

Overrides: UnrealMPGameInfo.InitPlacedBot


InitTeamSymbols[edit]

function InitTeamSymbols ()


KillBot[edit]

function bool KillBot (Controller c)


Killed[edit]

function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageTypedamageType)

Overrides: GameInfo.Killed


Logout[edit]

function Logout (Controller Exiting)

Overrides: GameInfo.Logout


NeedPlayers[edit]

function bool NeedPlayers ()


NotifySpree[edit]

function NotifySpree (Controller Other, int num)


OverrideInitialBots[edit]

function OverrideInitialBots ()


PlayEndOfMatchMessage[edit]

function PlayEndOfMatchMessage ()


PlayStartupMessage[edit]

function PlayStartupMessage ()


PlayWinMessage[edit]

function PlayWinMessage (PlayerController Player, bool bWinner)


PreLoadBot[edit]

function PreLoadBot ()


PreLoadNamedBot[edit]

function PreLoadNamedBot (string BotName)


RatePlayerStart[edit]

function float RatePlayerStart (NavigationPoint N, byte Team, Controller Player)

Overrides: GameInfo.RatePlayerStart


ReduceDamage[edit]

function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: GameInfo.ReduceDamage


Reset[edit]

function Reset ()

Overrides: GameInfo.Reset


RestartPlayer[edit]

function RestartPlayer (Controller aPlayer)

Overrides: GameInfo.RestartPlayer


ReviewJumpSpots[edit]

function ReviewJumpSpots (name TestLabel)

Overrides: GameInfo.ReviewJumpSpots


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Other)

Overrides: GameInfo.ScoreKill


ScoreObjective[edit]

function ScoreObjective (PlayerReplicationInfo Scorer, int Score)

Overrides: GameInfo.ScoreObjective


ShouldRespawn[edit]

function bool ShouldRespawn (Pickup Other)

Overrides: UnrealMPGameInfo.ShouldRespawn


SpawnBot[edit]

function Bot SpawnBot (optional string botName)


StartMatch[edit]

function StartMatch ()

Overrides: GameInfo.StartMatch


WantsPickups[edit]

function bool WantsPickups (Bot B)