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UE2:DeathMatch internal variables (UT2003)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch (internal variables) |
Contents
- 1 Internal variables
- 1.1 AdjustedDifficulty
- 1.2 AltEndGameSound
- 1.3 bAdjustSkill
- 1.4 bAllowTaunts
- 1.5 bAllowTrans
- 1.6 bCustomBots
- 1.7 bEpicNames
- 1.8 bFinalStartup
- 1.9 bFirstBlood
- 1.10 bForceDefaultCharacter
- 1.11 bForceRespawn
- 1.12 bKillBots
- 1.13 bMustJoinBeforeStart
- 1.14 bNeverShieldStack
- 1.15 bNoCoronas
- 1.16 bOverTimeBroadcast
- 1.17 bPlayersMustBeReady
- 1.18 bQuickStart
- 1.19 bStartedCountDown
- 1.20 bTournament
- 1.21 bWaitForNetPlayers
- 1.22 CountDown
- 1.23 DefaultEnemyRosterClass
- 1.24 DefaultMaxLives
- 1.25 DMPropsDisplayText
- 1.26 DMSquadClass
- 1.27 ElapsedTime
- 1.28 EndGameFocus
- 1.29 EndGameSound
- 1.30 EndMessageCounter
- 1.31 EndMessageWait
- 1.32 EnemyRoster
- 1.33 EnemyRosterName
- 1.34 EpicNames
- 1.35 EpicOffset
- 1.36 InitialBots
- 1.37 LastPlayerStartSpot
- 1.38 LastStartSpot
- 1.39 LateEntryLives
- 1.40 LevelRules
- 1.41 LevelRulesClass
- 1.42 LinkLockDownFactor
- 1.43 MinigunLockDownFactor
- 1.44 MinNetPlayers
- 1.45 NameNumber
- 1.46 NamePrefixes
- 1.47 NameSuffixes
- 1.48 NetWait
- 1.49 NumRounds
- 1.50 PlayerDeaths
- 1.51 PlayerKills
- 1.52 RemainingBots
- 1.53 RemainingTime
- 1.54 RestartWait
- 1.55 SinglePlayerWait
- 1.56 SpawnProtectionTime
- 1.57 StandalonePlayer
- 1.58 StartupStage
- 1.59 TotalEpic
- DeathMatch internal variables in other games:
- UT2004
- Other member categories for this class:
- instance functions
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Internal variables[edit]
AdjustedDifficulty[edit]
Type: float
AltEndGameSound[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Flawless_victory'
Default value, index 1: Sound'AnnouncerMain.Humiliating_defeat'
bAdjustSkill[edit]
Type: bool
Modifiers: config
bAllowTaunts[edit]
Type: bool
Modifiers: config
Default value: True
bAllowTrans[edit]
Type: bool
Modifiers: config
bCustomBots[edit]
Type: bool
bEpicNames[edit]
Type: bool
bFinalStartup[edit]
Type: bool
bFirstBlood[edit]
Type: bool
bForceDefaultCharacter[edit]
Type: bool
Modifiers: globalconfig
all characters shown using default (jugg male) mesh
bForceRespawn[edit]
Type: bool
Modifiers: config
bKillBots[edit]
Type: bool
bMustJoinBeforeStart[edit]
Type: bool
players can only spectate if they join after the game starts
bNeverShieldStack[edit]
Type: bool
Modifiers: globalconfig
bNoCoronas[edit]
Type: bool
Modifiers: globalconfig
don't display team coronas on player shoulders
bOverTimeBroadcast[edit]
Type: bool
bPlayersMustBeReady[edit]
Type: bool
Modifiers: config
players must confirm ready for game to start
bQuickStart[edit]
Type: bool
bStartedCountDown[edit]
Type: bool
bTournament[edit]
Type: bool
Modifiers: globalconfig
number of players must equal maxplayers for game to start
bWaitForNetPlayers[edit]
Type: bool
wait until more than MinNetPlayers players have joined before starting match
Default value: True
CountDown[edit]
Type: int
Default value: 4
DefaultEnemyRosterClass[edit]
Type: string
DefaultMaxLives[edit]
Type: int
Modifiers: config
DMPropsDisplayText[edit]
Type: string
Array size: 10
Modifiers: private, localized
Default value, index 0: "Net Start Delay"
Default value, index 1: "Min. Net Players"
Default value, index 2: "Restart Delay"
Default value, index 3: "Tournament Game"
Default value, index 4: "Players Must Be Ready"
Default value, index 5: "Force Respawn"
Default value, index 6: "Adjust Bots Skill"
Default value, index 7: "Allow Taunts"
Default value, index 8: "Spawn Protection Time"
Default value, index 9: "Allow Translocator"
DMSquadClass[edit]
squad class to use for bots in DM games (no team)
Default value: Class'UnrealGame.DMSquad'
ElapsedTime[edit]
Type: int
EndGameFocus[edit]
Type: Actor
EndGameSound[edit]
Type: Sound
Array size: 2
end game sounds
Default value, index 0: Sound'AnnouncerMain.You_Have_Won_the_Match'
Default value, index 1: Sound'AnnouncerMain.You_Have_Lost_the_Match'
EndMessageCounter[edit]
Type: int
Modifiers: transient
end message counter
EndMessageWait[edit]
Type: int
wait before playing which team won the match
Default value: 2
EnemyRoster[edit]
Type: UnrealTeamInfo
EnemyRosterName[edit]
Type: string
EpicNames[edit]
Type: string
Array size: 21
Default value, index 0: "Eepers"
Default value, index 10: "The_Reaper"
Default value, index 11: "ProfessorDeath"
Default value, index 12: "DarkByte"
Default value, index 13: "Jack"
Default value, index 14: "Lankii"
Default value, index 15: "MarkRein"
Default value, index 16: "Perninator"
Default value, index 17: "SteveG"
Default value, index 18: "Cpt.Pinhead"
Default value, index 19: "Christoph"
Default value, index 20: "Bellheimer"
Default value, index 21: "Tim"
Default value, index 22: "Shanesta"
Default value, index 23: "EpicBoy"
Default value, index 24: "Turtle"
Default value, index 25: "Talisman"
Default value, index 26: "BigSquid"
Default value, index 27: "Ced"
Default value, index 28: "Andrew"
Default value, index 29: "DrSin"
EpicOffset[edit]
Type: int
InitialBots[edit]
Type: int
LastPlayerStartSpot[edit]
Type: NavigationPoint
last place player looking for start spot started from
LastStartSpot[edit]
Type: NavigationPoint
last place any player started from
LateEntryLives[edit]
Type: int
Modifiers: config
Default value: 1
LevelRules[edit]
Type: LevelGameRules
level designer overriding of game settings (hook for mod authors)
LevelRulesClass[edit]
Type: class<LevelGameRules>
LinkLockDownFactor[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
MinigunLockDownFactor[edit]
Type: float
Modifiers: globalconfig
Default value: 1.0
MinNetPlayers[edit]
Type: int
Modifiers: globalconfig
how many players must join before net game will start
Default value: 1
NameNumber[edit]
Type: int
append to ensure unique name if duplicate player name change requested
NamePrefixes[edit]
Type: string
Array size: 10
Modifiers: globalconfig
for bots with same name
Default value, index 0: "Mr_"
Default value, index 2: "The_Real_"
Default value, index 3: "Evil_"
Default value, index 5: "Owns_"
Default value, index 7: "Evil_"
NameSuffixes[edit]
Type: string
Array size: 10
Modifiers: globalconfig
for bots with same name
Default value, index 1: "_is_lame"
Default value, index 4: "_sucks"
Default value, index 6: "_OwnsYou"
Default value, index 8: "_jr"
Default value, index 9: "'s_clone"
NetWait[edit]
Type: int
Modifiers: globalconfig
time to wait for players in netgames w/ bNetReady (typically team games)
Default value: 2
NumRounds[edit]
Type: int
Default value: 1
PlayerDeaths[edit]
Type: int
PlayerKills[edit]
Type: int
RemainingBots[edit]
Type: int
RemainingTime[edit]
Type: int
RestartWait[edit]
Type: int
Modifiers: globalconfig
Default value: 30
SinglePlayerWait[edit]
Type: int
single-player wait delay before auto-returning to menus
SpawnProtectionTime[edit]
Type: float
Modifiers: config
Default value: 2.0
StandalonePlayer[edit]
Type: PlayerController
StartupStage[edit]
Type: byte
what startup message to display
TotalEpic[edit]
Type: int