Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DeathMatch internal variables (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch (internal variables) |
Contents
- 1 Internal variables
- 1.1 AdjustedDifficulty
- 1.2 AltEndGameSoundName
- 1.3 bAdjustSkill
- 1.4 bAllowPlayerLights
- 1.5 bAllowTaunts
- 1.6 bAllowTrans
- 1.7 bAutoNumBots
- 1.8 bColoredDMSkins
- 1.9 bCustomBots
- 1.10 bDefaultTranslocator
- 1.11 bEpicNames
- 1.12 bFinalStartup
- 1.13 bFirstBlood
- 1.14 bForceDefaultCharacter
- 1.15 bForceNoPlayerLights
- 1.16 bForceRespawn
- 1.17 bKillBots
- 1.18 bMustHaveMultiplePlayers
- 1.19 bOverrideTranslocator
- 1.20 bOverTimeBroadcast
- 1.21 bPlayerBecameActive
- 1.22 bPlayersMustBeReady
- 1.23 bQuickStart
- 1.24 bReviewingJumpSpots
- 1.25 bSkipPlaySound
- 1.26 bStartedCountDown
- 1.27 bTournament
- 1.28 bWaitForNetPlayers
- 1.29 CountDown
- 1.30 DefaultEnemyRosterClass
- 1.31 DefaultMaxLives
- 1.32 DMPropDescText
- 1.33 DMPropsDisplayText
- 1.34 DMSquadClass
- 1.35 ElapsedTime
- 1.36 EndGameFocus
- 1.37 EndGameSoundName
- 1.38 EndMessageCounter
- 1.39 EndMessageWait
- 1.40 EnemyRoster
- 1.41 EnemyRosterName
- 1.42 EpicNames
- 1.43 EpicOffset
- 1.44 FemaleBackupNameOffset
- 1.45 FemaleBackupNames
- 1.46 InitialBots
- 1.47 LastPlayerStartSpot
- 1.48 LastStartSpot
- 1.49 LateEntryLives
- 1.50 LevelRules
- 1.51 LevelRulesClass
- 1.52 MaleBackupNameOffset
- 1.53 MaleBackupNames
- 1.54 MinNetPlayers
- 1.55 NameNumber
- 1.56 NamePrefixes
- 1.57 NameSuffixes
- 1.58 NetWait
- 1.59 NumRounds
- 1.60 PlayerDeaths
- 1.61 PlayerKills
- 1.62 RemainingBots
- 1.63 RemainingTime
- 1.64 RestartWait
- 1.65 SinglePlayerWait
- 1.66 SpawnProtectionTime
- 1.67 StandalonePlayer
- 1.68 StartupStage
- 1.69 TotalEpic
- 1.70 YouDestroyed
- 1.71 YouDestroyedTrailer
- DeathMatch internal variables in other games:
- UT2003
- Other member categories for this class:
- instance functions
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Internal variables[edit]
AdjustedDifficulty[edit]
Type: float
AltEndGameSoundName[edit]
Type: name
Array size: 2
Default value, index 0: 'Flawless_victory'
Default value, index 1: 'Humiliating_defeat'
bAdjustSkill[edit]
Type: bool
Modifiers: config
bAllowPlayerLights[edit]
Type: bool
Modifiers: globalconfig
bAllowTaunts[edit]
Type: bool
Modifiers: config
Default value: True
bAllowTrans[edit]
Type: bool
Modifiers: config
bAutoNumBots[edit]
Type: bool
Modifiers: globalconfig
Match bots to map's recommended bot count
Default value: True
bColoredDMSkins[edit]
Type: bool
Modifiers: globalconfig
bCustomBots[edit]
Type: bool
bDefaultTranslocator[edit]
Type: bool
bEpicNames[edit]
Type: bool
bFinalStartup[edit]
Type: bool
bFirstBlood[edit]
Type: bool
bForceDefaultCharacter[edit]
Type: bool
Modifiers: globalconfig
all characters shown using default mesh
bForceNoPlayerLights[edit]
Type: bool
bForceRespawn[edit]
Type: bool
Modifiers: config
bKillBots[edit]
Type: bool
bMustHaveMultiplePlayers[edit]
Type: bool
bOverrideTranslocator[edit]
Type: bool
for mutators to force translocator on
bOverTimeBroadcast[edit]
Type: bool
bPlayerBecameActive[edit]
Type: bool
bPlayersMustBeReady[edit]
Type: bool
Modifiers: globalconfig
players must confirm ready for game to start
bQuickStart[edit]
Type: bool
bReviewingJumpSpots[edit]
Type: bool
bSkipPlaySound[edit]
Type: bool
override "play!" sound
bStartedCountDown[edit]
Type: bool
bTournament[edit]
Type: bool
Modifiers: globalconfig
number of players must equal maxplayers for game to start
bWaitForNetPlayers[edit]
Type: bool
Modifiers: globalconfig
wait until more than MinNetPlayers players have joined before starting match
Default value: True
CountDown[edit]
Type: int
Default value: 4
DefaultEnemyRosterClass[edit]
Type: string
DefaultMaxLives[edit]
Type: int
DMPropDescText[edit]
Type: string
Array size: 14 (DMPROPNUM
)
Modifiers: localized
Default value, index 0: "Delay before game starts to allow other players to join."
Default value, index 1: "How many players must join before net game will start."
Default value, index 10: "If checked, players will have brighter red or blue skins."
Default value, index 11: "Use default number of bots specified by the map."
Default value, index 12: "Specifies the maximum number of lives a player can have lost before new players can no longer enter the game."
Default value, index 13: "At a distance, players have a team colored glow."
Default value, index 14: "How long the server waits after the end of a game before loading the next map."
Default value, index 15: "Tournament Game"
Default value, index 16: "If enabled, players must click ready before the game starts."
Default value, index 17: "Players are forced to respawn immediately after dying."
Default value, index 18: "Bot skill adjusts automatically based on how they are doing against you."
Default value, index 19: "Enables players to use the recorded taunts."
Default value, index 20: "Specifies how long players are invulnerable after they spawn (unless they fire)."
Default value, index 21: "If enabled, players will start with a translocator."
DMPropsDisplayText[edit]
Type: string
Array size: 14 (DMPROPNUM
)
Modifiers: localized
Default value, index 0: "Net Start Delay"
Default value, index 1: "Min. Net Players"
Default value, index 10: "Use Team Skins"
Default value, index 11: "Use Map Defaults"
Default value, index 12: "Late Entry Cutoff"
Default value, index 13: "Enable Player Highlighting"
Default value, index 14: "Restart Delay"
Default value, index 15: "Tournament Game"
Default value, index 16: "Players Must Be Ready"
Default value, index 17: "Force Respawn"
Default value, index 18: "Auto Adjust Bots Skill"
Default value, index 19: "Allow Taunts"
Default value, index 20: "Spawn Protection Time"
Default value, index 21: "Allow Translocator"
DMSquadClass[edit]
squad class to use for bots in DM games (no team)
Default value: Class'UnrealGame.DMSquad'
ElapsedTime[edit]
Type: int
EndGameFocus[edit]
Type: Actor
EndGameSoundName[edit]
Type: name
Array size: 2
Default value, index 0: 'You_Have_Won_the_Match'
Default value, index 1: 'You_Have_Lost_the_Match'
EndMessageCounter[edit]
Type: int
Modifiers: transient
end message counter
EndMessageWait[edit]
Type: int
wait before playing which team won the match
Default value: 2
EnemyRoster[edit]
Type: UnrealTeamInfo
EnemyRosterName[edit]
Type: string
EpicNames[edit]
Type: string
Array size: 21
Default value, index 0: "Eepers"
Default value, index 10: "The_Reaper"
Default value, index 11: "ProfessorDeath"
Default value, index 12: "DarkByte"
Default value, index 13: "Jack"
Default value, index 14: "Lankii"
Default value, index 15: "MarkRein"
Default value, index 16: "Perninator"
Default value, index 17: "SteveG"
Default value, index 18: "Cpt.Pinhead"
Default value, index 19: "Christoph"
Default value, index 20: "Bellheimer"
Default value, index 21: "Tim"
Default value, index 22: "Shanesta"
Default value, index 23: "EpicBoy"
Default value, index 24: "Turtle"
Default value, index 25: "Talisman"
Default value, index 26: "BigSquid"
Default value, index 27: "Ced"
Default value, index 28: "Andrew"
Default value, index 29: "DrSin"
EpicOffset[edit]
Type: int
FemaleBackupNameOffset[edit]
Type: int
FemaleBackupNames[edit]
Type: string
Array size: 32
Default value, index 0: "Shonna"
Default value, index 10: "Verdict"
Default value, index 11: "Kismet"
Default value, index 12: "Wyrd"
Default value, index 13: "Qira"
Default value, index 14: "Exodus"
Default value, index 15: "Grimm"
Default value, index 16: "Brutality"
Default value, index 17: "Adamant"
Default value, index 18: "Ruin"
Default value, index 19: "Moshica"
Default value, index 20: "Athena"
Default value, index 21: "Demise"
Default value, index 22: "Shara"
Default value, index 23: "Pestilence"
Default value, index 24: "Quark"
Default value, index 25: "Fiona"
Default value, index 26: "Ulanna"
Default value, index 27: "Kara"
Default value, index 28: "Scourge"
Default value, index 29: "Minerva"
Default value, index 30: "Woe"
Default value, index 31: "Charm"
Default value, index 32: "Coral"
Default value, index 33: "Torment"
Default value, index 34: "Voodoo"
Default value, index 35: "Noranna"
Default value, index 36: "Ranu"
Default value, index 37: "Chasm"
Default value, index 38: "Lynx"
Default value, index 39: "Elyss"
Default value, index 40: "Malice"
InitialBots[edit]
Type: int
LastPlayerStartSpot[edit]
Type: NavigationPoint
last place player looking for start spot started from
LastStartSpot[edit]
Type: NavigationPoint
last place any player started from
LateEntryLives[edit]
Type: int
Modifiers: config
defines how many lives in a player can still join
Default value: 1
LevelRules[edit]
Type: LevelGameRules
level designer overriding of game settings (hook for mod authors)
LevelRulesClass[edit]
Type: class<LevelGameRules>
MaleBackupNameOffset[edit]
Type: int
MaleBackupNames[edit]
Type: string
Array size: 32
Default value, index 0: "Shiva"
Default value, index 10: "Jugular"
Default value, index 11: "Slash"
Default value, index 12: "Chisel"
Default value, index 13: "Chief"
Default value, index 14: "Prime"
Default value, index 15: "Oligarch"
Default value, index 16: "Caliph"
Default value, index 17: "Duce"
Default value, index 18: "Kruger"
Default value, index 19: "Saladin"
Default value, index 20: "Ares"
Default value, index 21: "Patriarch"
Default value, index 22: "Wyrm"
Default value, index 23: "Praetorian"
Default value, index 24: "Moghul"
Default value, index 25: "Assassin"
Default value, index 26: "Bane"
Default value, index 27: "Svengali"
Default value, index 28: "Oblivion"
Default value, index 29: "Magnate"
Default value, index 30: "Hadrian"
Default value, index 31: "Reaper"
Default value, index 32: "Dirge"
Default value, index 33: "Rajah"
Default value, index 34: "Samurai"
Default value, index 35: "Loki"
Default value, index 36: "Cuchulain"
Default value, index 37: "Thor"
Default value, index 38: "Talisman"
Default value, index 39: "Paladin"
Default value, index 40: "Scythe"
MinNetPlayers[edit]
Type: int
Modifiers: globalconfig
how many players must join before net game will start
Default value: 1
NameNumber[edit]
Type: int
append to ensure unique name if duplicate player name change requested
NamePrefixes[edit]
Type: string
Array size: 10
Modifiers: globalconfig
for bots with same name
Default value, index 0: "Mr_"
Default value, index 2: "The_Real_"
Default value, index 3: "Evil_"
Default value, index 5: "Owns_"
Default value, index 7: "Evil_"
NameSuffixes[edit]
Type: string
Array size: 10
Modifiers: globalconfig
for bots with same name
Default value, index 1: "_is_lame"
Default value, index 4: "_sucks"
Default value, index 6: "_OwnsYou"
Default value, index 8: "_jr"
Default value, index 9: "'s_clone"
NetWait[edit]
Type: int
Modifiers: config
time to wait for players in netgames w/ bWaitForNetPlayers (typically team games)
Default value: 5
NumRounds[edit]
Type: int
Default value: 1
PlayerDeaths[edit]
Type: int
PlayerKills[edit]
Type: int
RemainingBots[edit]
Type: int
RemainingTime[edit]
Type: int
RestartWait[edit]
Type: int
Modifiers: globalconfig
Default value: 30
SinglePlayerWait[edit]
Type: int
single-player wait delay before auto-returning to menus
SpawnProtectionTime[edit]
Type: float
Modifiers: config
Default value: 2.0
StandalonePlayer[edit]
Type: PlayerController
StartupStage[edit]
Type: byte
what startup message to display
TotalEpic[edit]
Type: int
YouDestroyed[edit]
Type: string
Modifiers: localized
Default value: "You destroyed a"
YouDestroyedTrailer[edit]
Type: string
Modifiers: localized
vehicle destroy kill message