Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DeathMatch internal variables (UT2004)

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UT2004 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch (internal variables)
DeathMatch internal variables in other games:
UT2003
Other member categories for this class:
instance functions

Internal variables[edit]

AdjustedDifficulty[edit]

Type: float


AltEndGameSoundName[edit]

Type: name

Array size: 2


Default value, index 0: 'Flawless_victory'

Default value, index 1: 'Humiliating_defeat'

bAdjustSkill[edit]

Type: bool

Modifiers: config


bAllowPlayerLights[edit]

Type: bool

Modifiers: globalconfig


bAllowTaunts[edit]

Type: bool

Modifiers: config


Default value: True

bAllowTrans[edit]

Type: bool

Modifiers: config


bAutoNumBots[edit]

Type: bool

Modifiers: globalconfig

Match bots to map's recommended bot count

Default value: True

bColoredDMSkins[edit]

Type: bool

Modifiers: globalconfig


bCustomBots[edit]

Type: bool


bDefaultTranslocator[edit]

Type: bool


bEpicNames[edit]

Type: bool


bFinalStartup[edit]

Type: bool


bFirstBlood[edit]

Type: bool


bForceDefaultCharacter[edit]

Type: bool

Modifiers: globalconfig

all characters shown using default mesh

bForceNoPlayerLights[edit]

Type: bool


bForceRespawn[edit]

Type: bool

Modifiers: config


bKillBots[edit]

Type: bool


bMustHaveMultiplePlayers[edit]

Type: bool


bOverrideTranslocator[edit]

Type: bool

for mutators to force translocator on

bOverTimeBroadcast[edit]

Type: bool


bPlayerBecameActive[edit]

Type: bool


bPlayersMustBeReady[edit]

Type: bool

Modifiers: globalconfig

players must confirm ready for game to start

bQuickStart[edit]

Type: bool


bReviewingJumpSpots[edit]

Type: bool


bSkipPlaySound[edit]

Type: bool

override "play!" sound

bStartedCountDown[edit]

Type: bool


bTournament[edit]

Type: bool

Modifiers: globalconfig

number of players must equal maxplayers for game to start

bWaitForNetPlayers[edit]

Type: bool

Modifiers: globalconfig

wait until more than MinNetPlayers players have joined before starting match

Default value: True

CountDown[edit]

Type: int


Default value: 4

DefaultEnemyRosterClass[edit]

Type: string


DefaultMaxLives[edit]

Type: int


DMPropDescText[edit]

Type: string

Array size: 14 (DMPROPNUM)

Modifiers: localized


Default value, index 0: "Delay before game starts to allow other players to join."

Default value, index 1: "How many players must join before net game will start."

Default value, index 10: "If checked, players will have brighter red or blue skins."

Default value, index 11: "Use default number of bots specified by the map."

Default value, index 12: "Specifies the maximum number of lives a player can have lost before new players can no longer enter the game."

Default value, index 13: "At a distance, players have a team colored glow."

Default value, index 14: "How long the server waits after the end of a game before loading the next map."

Default value, index 15: "Tournament Game"

Default value, index 16: "If enabled, players must click ready before the game starts."

Default value, index 17: "Players are forced to respawn immediately after dying."

Default value, index 18: "Bot skill adjusts automatically based on how they are doing against you."

Default value, index 19: "Enables players to use the recorded taunts."

Default value, index 20: "Specifies how long players are invulnerable after they spawn (unless they fire)."

Default value, index 21: "If enabled, players will start with a translocator."

DMPropsDisplayText[edit]

Type: string

Array size: 14 (DMPROPNUM)

Modifiers: localized


Default value, index 0: "Net Start Delay"

Default value, index 1: "Min. Net Players"

Default value, index 10: "Use Team Skins"

Default value, index 11: "Use Map Defaults"

Default value, index 12: "Late Entry Cutoff"

Default value, index 13: "Enable Player Highlighting"

Default value, index 14: "Restart Delay"

Default value, index 15: "Tournament Game"

Default value, index 16: "Players Must Be Ready"

Default value, index 17: "Force Respawn"

Default value, index 18: "Auto Adjust Bots Skill"

Default value, index 19: "Allow Taunts"

Default value, index 20: "Spawn Protection Time"

Default value, index 21: "Allow Translocator"

DMSquadClass[edit]

Type: class<SquadAI>

squad class to use for bots in DM games (no team)

Default value: Class'UnrealGame.DMSquad'

ElapsedTime[edit]

Type: int


EndGameFocus[edit]

Type: Actor


EndGameSoundName[edit]

Type: name

Array size: 2


Default value, index 0: 'You_Have_Won_the_Match'

Default value, index 1: 'You_Have_Lost_the_Match'

EndMessageCounter[edit]

Type: int

Modifiers: transient

end message counter

EndMessageWait[edit]

Type: int

wait before playing which team won the match

Default value: 2

EnemyRoster[edit]

Type: UnrealTeamInfo


EnemyRosterName[edit]

Type: string


EpicNames[edit]

Type: string

Array size: 21


Default value, index 0: "Eepers"

Default value, index 10: "The_Reaper"

Default value, index 11: "ProfessorDeath"

Default value, index 12: "DarkByte"

Default value, index 13: "Jack"

Default value, index 14: "Lankii"

Default value, index 15: "MarkRein"

Default value, index 16: "Perninator"

Default value, index 17: "SteveG"

Default value, index 18: "Cpt.Pinhead"

Default value, index 19: "Christoph"

Default value, index 20: "Bellheimer"

Default value, index 21: "Tim"

Default value, index 22: "Shanesta"

Default value, index 23: "EpicBoy"

Default value, index 24: "Turtle"

Default value, index 25: "Talisman"

Default value, index 26: "BigSquid"

Default value, index 27: "Ced"

Default value, index 28: "Andrew"

Default value, index 29: "DrSin"

EpicOffset[edit]

Type: int


FemaleBackupNameOffset[edit]

Type: int


FemaleBackupNames[edit]

Type: string

Array size: 32


Default value, index 0: "Shonna"

Default value, index 10: "Verdict"

Default value, index 11: "Kismet"

Default value, index 12: "Wyrd"

Default value, index 13: "Qira"

Default value, index 14: "Exodus"

Default value, index 15: "Grimm"

Default value, index 16: "Brutality"

Default value, index 17: "Adamant"

Default value, index 18: "Ruin"

Default value, index 19: "Moshica"

Default value, index 20: "Athena"

Default value, index 21: "Demise"

Default value, index 22: "Shara"

Default value, index 23: "Pestilence"

Default value, index 24: "Quark"

Default value, index 25: "Fiona"

Default value, index 26: "Ulanna"

Default value, index 27: "Kara"

Default value, index 28: "Scourge"

Default value, index 29: "Minerva"

Default value, index 30: "Woe"

Default value, index 31: "Charm"

Default value, index 32: "Coral"

Default value, index 33: "Torment"

Default value, index 34: "Voodoo"

Default value, index 35: "Noranna"

Default value, index 36: "Ranu"

Default value, index 37: "Chasm"

Default value, index 38: "Lynx"

Default value, index 39: "Elyss"

Default value, index 40: "Malice"

InitialBots[edit]

Type: int


LastPlayerStartSpot[edit]

Type: NavigationPoint

last place player looking for start spot started from

LastStartSpot[edit]

Type: NavigationPoint

last place any player started from

LateEntryLives[edit]

Type: int

Modifiers: config

defines how many lives in a player can still join

Default value: 1

LevelRules[edit]

Type: LevelGameRules

level designer overriding of game settings (hook for mod authors)

LevelRulesClass[edit]

Type: class<LevelGameRules>


MaleBackupNameOffset[edit]

Type: int


MaleBackupNames[edit]

Type: string

Array size: 32


Default value, index 0: "Shiva"

Default value, index 10: "Jugular"

Default value, index 11: "Slash"

Default value, index 12: "Chisel"

Default value, index 13: "Chief"

Default value, index 14: "Prime"

Default value, index 15: "Oligarch"

Default value, index 16: "Caliph"

Default value, index 17: "Duce"

Default value, index 18: "Kruger"

Default value, index 19: "Saladin"

Default value, index 20: "Ares"

Default value, index 21: "Patriarch"

Default value, index 22: "Wyrm"

Default value, index 23: "Praetorian"

Default value, index 24: "Moghul"

Default value, index 25: "Assassin"

Default value, index 26: "Bane"

Default value, index 27: "Svengali"

Default value, index 28: "Oblivion"

Default value, index 29: "Magnate"

Default value, index 30: "Hadrian"

Default value, index 31: "Reaper"

Default value, index 32: "Dirge"

Default value, index 33: "Rajah"

Default value, index 34: "Samurai"

Default value, index 35: "Loki"

Default value, index 36: "Cuchulain"

Default value, index 37: "Thor"

Default value, index 38: "Talisman"

Default value, index 39: "Paladin"

Default value, index 40: "Scythe"

MinNetPlayers[edit]

Type: int

Modifiers: globalconfig

how many players must join before net game will start

Default value: 1

NameNumber[edit]

Type: int

append to ensure unique name if duplicate player name change requested

NamePrefixes[edit]

Type: string

Array size: 10

Modifiers: globalconfig

for bots with same name

Default value, index 0: "Mr_"

Default value, index 2: "The_Real_"

Default value, index 3: "Evil_"

Default value, index 5: "Owns_"

Default value, index 7: "Evil_"

NameSuffixes[edit]

Type: string

Array size: 10

Modifiers: globalconfig

for bots with same name

Default value, index 1: "_is_lame"

Default value, index 4: "_sucks"

Default value, index 6: "_OwnsYou"

Default value, index 8: "_jr"

Default value, index 9: "'s_clone"

NetWait[edit]

Type: int

Modifiers: config

time to wait for players in netgames w/ bWaitForNetPlayers (typically team games)

Default value: 5

NumRounds[edit]

Type: int


Default value: 1

PlayerDeaths[edit]

Type: int


PlayerKills[edit]

Type: int


RemainingBots[edit]

Type: int


RemainingTime[edit]

Type: int


RestartWait[edit]

Type: int

Modifiers: globalconfig


Default value: 30

SinglePlayerWait[edit]

Type: int

single-player wait delay before auto-returning to menus

SpawnProtectionTime[edit]

Type: float

Modifiers: config


Default value: 2.0

StandalonePlayer[edit]

Type: PlayerController


StartupStage[edit]

Type: byte

what startup message to display

TotalEpic[edit]

Type: int


YouDestroyed[edit]

Type: string

Modifiers: localized


Default value: "You destroyed a"

YouDestroyedTrailer[edit]

Type: string

Modifiers: localized

vehicle destroy kill message