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UE2:UnrealMPGameInfo (UT2004)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'UnrealMPGameInfo'
- 2.2 Internal variables
- 2.2.1 bAllowPrivateChat
- 2.2.2 BeaconList
- 2.2.3 bMSUplinkSet
- 2.2.4 BotMode
- 2.2.5 BotModeText
- 2.2.6 BotOptions
- 2.2.7 BotRatio
- 2.2.8 bPlayersVsBots
- 2.2.9 bPreloadAllSkins
- 2.2.10 bSoaking
- 2.2.11 bTeamScoreRounds
- 2.2.12 DefaultVoiceChannel
- 2.2.13 EndTime
- 2.2.14 EndTimeDelay
- 2.2.15 LocalStatsScreenClass
- 2.2.16 MinPlayers
- 2.2.17 MPBotDesc
- 2.2.18 MPBotText
- 2.2.19 MPGIPropDescText
- 2.2.20 MPGIPropsDisplayText
- 2.2.21 MSUplink
- 2.2.22 SPBotDesc
- 2.2.23 SPBotText
- 2.2.24 SpecialVehicleObjectives
- 2.3 Default values
- 3 Functions
- 3.1 Static events
- 3.2 Other static functions
- 3.3 Events
- 3.4 Other instance functions
- 3.4.1 AdjustDestroyObjectiveDamage
- 3.4.2 CanDisableObjective
- 3.4.3 CanShowPathTo
- 3.4.4 ChangeLoadOut
- 3.4.5 ChangeVoiceChannel
- 3.4.6 FindNewObjectives
- 3.4.7 ForceAddBot
- 3.4.8 GameEvent
- 3.4.9 GetGameObject
- 3.4.10 GetNumPlayers
- 3.4.11 GetServerDetails
- 3.4.12 InitMaplistHandler
- 3.4.13 InitPlacedBot
- 3.4.14 InitVoiceReplicationInfo
- 3.4.15 KillEvent
- 3.4.16 MultiMinPlayers
- 3.4.17 ObjectiveDisabled
- 3.4.18 PickupQuery
- 3.4.19 RestartGame
- 3.4.20 ScoreEvent
- 3.4.21 ScoreGameObject
- 3.4.22 ShouldRespawn
- 3.4.23 ShowPathTo
- 3.4.24 SpawnWait
- 3.4.25 SpecialEvent
- 3.4.26 TeamScoreEvent
- 3.4.27 TooManyBots
- Package:
- UnrealGame
- Direct subclass:
- DeathMatch
- This class in other games:
- UT2003
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UnrealMPGameInfo.
Constants[edit]
MPPROPNUM[edit]
Value: 4
Properties[edit]
Property group 'UnrealMPGameInfo'[edit]
VoiceReplicationInfoType[edit]
Type: string
Internal variables[edit]
bAllowPrivateChat[edit]
Type: bool
Modifiers: config
Allow private chat channels on this server
Default value: True
BeaconList[edit]
Type: TranslocatorBeacon
The linked list of all active Translocator target modules. Defined here, so the SquadAI class can look for target modules a bot can try to disrupt.
bMSUplinkSet[edit]
Type: bool
BotMode[edit]
Type: byte
Modifiers: globalconfig
Default value: 5
BotModeText[edit]
Type: string
Modifiers: localized
Default value: "0;Specify Number;1;Use Map Defaults;2;Use Bot Roster"
BotOptions[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Specify Number"
Default value, index 1: "Use Map Defaults"
Default value, index 2: "Use Bot Roster"
Default value, index 3: "Players vs Bots"
BotRatio[edit]
Type: float
Modifiers: globalconfig
only used when bPlayersVsBots is true
Default value: 1.0
bPlayersVsBots[edit]
Type: bool
bPreloadAllSkins[edit]
Type: bool
OBSOLETE
bSoaking[edit]
Type: bool
bTeamScoreRounds[edit]
Type: bool
DefaultVoiceChannel[edit]
Type: string
default active channel for incoming players
EndTime[edit]
Type: float
EndTimeDelay[edit]
Type: float
Modifiers: globalconfig
Default value: 4.0
LocalStatsScreenClass[edit]
Type: class<ScoreBoard>
Default value: Class'UnrealGame.DMStatsScreen'
MinPlayers[edit]
Type: int
Modifiers: globalconfig
bots fill in to guarantee this level in net game
MPBotDesc[edit]
Type: string
Modifiers: localized
Default value: "Bots fill server if necessary to make sure at least this many participants in the match."
MPBotText[edit]
Type: string
Modifiers: localized
Default value: "Min Players"
MPGIPropDescText[edit]
Type: string
Array size: 4 (MPPROPNUM
)
Modifiers: localized
Default value, index 0: "Bots fill server if necessary to make sure at least this many participant in the match."
Default value, index 1: "How long to wait after the match ends before switching to the next map."
Default value, index 2: "Specify how the number of bots in the match is determined."
Default value, index 3: "Controls whether clients are allowed to create and join individual private chat rooms on this server"
MPGIPropsDisplayText[edit]
Type: string
Array size: 4 (MPPROPNUM
)
Modifiers: localized
Default value, index 0: "Min Players"
Default value, index 1: "Delay at End of Game"
Default value, index 2: "Bot Mode"
Default value, index 3: "Allow Private Chat"
MSUplink[edit]
Type: MasterServerUplink
SPBotDesc[edit]
Type: string
Modifiers: localized
Default value: "Specify the number of bots that should join your match."
SPBotText[edit]
Type: string
Modifiers: localized
Default value: "Number Of Bots"
SpecialVehicleObjectives[edit]
Type: SpecialVehicleObjective
Default values[edit]
Property | Value |
---|---|
PlayerControllerClassName | "UnrealGame.UnrealPlayer" |
VoiceReplicationInfoClass | Class'UnrealGame.UnrealVoiceReplicationInfo' |
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: GameInfo.GetDescriptionText
Other static functions[edit]
AdjustBotInterface[edit]
Overrides: GameInfo.AdjustBotInterface
FillPlayInfo[edit]
Overrides: GameInfo.FillPlayInfo
GenerateBotOptions[edit]
GetRandomTeamSymbol[edit]
Overrides: GameInfo.GetRandomTeamSymbol
Events[edit]
Login[edit]
Overrides: GameInfo.Login
PreLogin[edit]
Overrides: GameInfo.PreLogin
Other instance functions[edit]
AdjustDestroyObjectiveDamage[edit]
CanDisableObjective[edit]
CanShowPathTo[edit]
ChangeLoadOut[edit]
ChangeVoiceChannel[edit]
Overrides: GameInfo.ChangeVoiceChannel
FindNewObjectives[edit]
ForceAddBot[edit]
GameEvent[edit]
GetGameObject[edit]
GetNumPlayers[edit]
Overrides: GameInfo.GetNumPlayers
GetServerDetails[edit]
Overrides: GameInfo.GetServerDetails
InitMaplistHandler[edit]
Overrides: GameInfo.InitMaplistHandler
InitPlacedBot[edit]
InitVoiceReplicationInfo[edit]
Overrides: GameInfo.InitVoiceReplicationInfo
KillEvent[edit]
Overrides: GameInfo.KillEvent
MultiMinPlayers[edit]
Overrides: GameInfo.MultiMinPlayers
ObjectiveDisabled[edit]
PickupQuery[edit]
Overrides: GameInfo.PickupQuery
RestartGame[edit]
Overrides: GameInfo.RestartGame
ScoreEvent[edit]
Overrides: GameInfo.ScoreEvent
ScoreGameObject[edit]
ShouldRespawn[edit]
Overrides: GameInfo.ShouldRespawn
ShowPathTo[edit]
SpawnWait[edit]
SpecialEvent[edit]
TeamScoreEvent[edit]
Overrides: GameInfo.TeamScoreEvent
TooManyBots[edit]
Overrides: GameInfo.TooManyBots