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UE2:TranslocatorBeacon (UT2004)

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UT2004 Object >> Actor >> Projectile >> TranslocatorBeacon
Package: 
UnrealGame
Direct subclass:
TransBeacon
This class in other games:
UT2003

Generic base class for Translocator target modules. The main purpose of this class is to maintain a linked list of translocator beacons rooted at UnrealMPGameInfo.BeaconList. It also provides an interface for testing whether the beacon was disrupted.

Properties[edit]

NextBeacon[edit]

Type: TranslocatorBeacon

The next translocator beacon in the linked list.

Default values[edit]

Property Value
LifeSpan 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed

Removes this beacon from the BeaconList.

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay

Adds this beacon to the BeaconList.

Other instance functions[edit]

Disrupted[edit]

function bool Disrupted ()

Returns whether the beacon is disrupted. This implementation always returns false.