I'm a doctor, not a mechanic
UE2:TranslocatorBeacon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TranslocatorBeacon |
- Package:
- UnrealGame
- Direct subclass:
- TransBeacon
- This class in other games:
- UT2003
Generic base class for Translocator target modules. The main purpose of this class is to maintain a linked list of translocator beacons rooted at UnrealMPGameInfo.BeaconList. It also provides an interface for testing whether the beacon was disrupted.
Properties[edit]
NextBeacon[edit]
Type: TranslocatorBeacon
The next translocator beacon in the linked list.
Default values[edit]
Property | Value |
---|---|
LifeSpan | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
Removes this beacon from the BeaconList.
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Adds this beacon to the BeaconList.
Other instance functions[edit]
Disrupted[edit]
function bool Disrupted ()
Returns whether the beacon is disrupted. This implementation always returns false
.