Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TranslocatorBeacon (UT2004)

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UT2004 Object >> Actor >> Projectile >> TranslocatorBeacon
Package: 
UnrealGame
Direct subclass:
TransBeacon
This class in other games:
UT2003

Generic base class for Translocator target modules. The main purpose of this class is to maintain a linked list of translocator beacons rooted at UnrealMPGameInfo.BeaconList. It also provides an interface for testing whether the beacon was disrupted.

Properties

NextBeacon

Type: TranslocatorBeacon

The next translocator beacon in the linked list.

Default values

Property Value
LifeSpan 0.0

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed

Removes this beacon from the BeaconList.

PostBeginPlay

event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay

Adds this beacon to the BeaconList.

Other instance functions

Disrupted

function bool Disrupted ()

Returns whether the beacon is disrupted. This implementation always returns false.