Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DMSquad (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> DMSquad
Package: 
UnrealGame
Direct subclass:
MutSquadAI
This class in other games:
UT2004

DMSquad. operational AI control for DeathMatch each bot is on its own squad

Default values[edit]

Property Value
CurrentOrders 'Freelance'

Instance functions[edit]

AddBot[edit]

function AddBot (Bot B)

Overrides: SquadAI.AddBot


AssignCombo[edit]

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


AssignSquadResponsibility[edit]

function bool AssignSquadResponsibility (Bot B)

Overrides: SquadAI.AssignSquadResponsibility


BeDevious[edit]

function bool BeDevious ()

Overrides: SquadAI.BeDevious


CheckSquadObjectives[edit]

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


DisplayDebug[edit]

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: SquadAI.DisplayDebug


FriendlyToward[edit]

function bool FriendlyToward (Pawn Other)

Overrides: SquadAI.FriendlyToward


GetOrders[edit]

function name GetOrders ()

Overrides: SquadAI.GetOrders


IsDefending[edit]

function bool IsDefending (Bot B)

Overrides: SquadAI.IsDefending


NearFormationCenter[edit]

function bool NearFormationCenter (Pawn P)

Overrides: SquadAI.NearFormationCenter


RemoveBot[edit]

function RemoveBot (Bot B)

Overrides: SquadAI.RemoveBot


SetEnemy[edit]

function bool SetEnemy (Bot B, Pawn NewEnemy)

Overrides: SquadAI.SetEnemy


ShouldDeferTo[edit]

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo


WaitAtThisPosition[edit]

function bool WaitAtThisPosition (Pawn P)

Overrides: SquadAI.WaitAtThisPosition