Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DMSquad (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> DMSquad |
Contents
- Package:
- UnrealGame
- Direct subclass:
- MutSquadAI
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DMSquad. operational AI control for DeathMatch each bot is on its own squad
Default values[edit]
Property | Value |
---|---|
CurrentOrders | 'Freelance' |
Instance functions[edit]
AddBot[edit]
function AddBot (Bot B)
Overrides: SquadAI.AddBot
AssignCombo[edit]
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
AssignSquadResponsibility[edit]
Overrides: SquadAI.AssignSquadResponsibility
BeDevious[edit]
function bool BeDevious ()
Overrides: SquadAI.BeDevious
CheckSquadObjectives[edit]
Overrides: SquadAI.CheckSquadObjectives
DisplayDebug[edit]
Overrides: SquadAI.DisplayDebug
FriendlyToward[edit]
Overrides: SquadAI.FriendlyToward
GetOrders[edit]
function name GetOrders ()
Overrides: SquadAI.GetOrders
IsDefending[edit]
Overrides: SquadAI.IsDefending
NearFormationCenter[edit]
Overrides: SquadAI.NearFormationCenter
RemoveBot[edit]
function RemoveBot (Bot B)
Overrides: SquadAI.RemoveBot
SetEnemy[edit]
Overrides: SquadAI.SetEnemy
ShouldDeferTo[edit]
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo
WaitAtThisPosition[edit]
Overrides: SquadAI.WaitAtThisPosition