Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DMStatsScreen (UT2003)

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UT2003 Object >> Actor >> Info >> ScoreBoard >> DMStatsScreen
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

AdrenalineCombos[edit]

Type: string

Modifiers: localized


Default value: "ADRENALINE COMBOS"

AwardsString[edit]

Type: string

Modifiers: localized


Default value: "AWARDS"

BoxMaterial[edit]

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

CombatResults[edit]

Type: string

Modifiers: localized


Default value: "COMBAT RESULTS"

ComboNames[edit]

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "Speed"

Default value, index 1: "Berserk"

Default value, index 2: "Defensive"

Default value, index 3: "Invisible"

Default value, index 4: "Other"

ComboWhore[edit]

Type: string

Modifiers: localized


Default value: "Combo Whore!"

Deaths[edit]

Type: string

Modifiers: localized


Default value: "Deaths"

DeathsBy[edit]

Type: string

Modifiers: localized


Default value: "Killed By"

DeathsHolding[edit]

Type: string

Modifiers: localized


Default value: "Deaths w/"

EfficiencyString[edit]

Type: string

Modifiers: localized


Default value: "Efficiency"

FirstBloodString[edit]

Type: string

Modifiers: localized


Default value: "First Blood!"

FlagReturns[edit]

Type: string

Modifiers: localized


Default value: "Flag Returns"

FlagTouches[edit]

Type: string

Modifiers: localized


Default value: "Flag Touches"

FlakMonkey[edit]

Type: string

Modifiers: localized


Default value: "Flak Monkey!"

GoalsScored[edit]

Type: string

Modifiers: localized


Default value: "Goals Scored:"

HatTrick[edit]

Type: string

Modifiers: localized


Default value: "Hat Trick!"

HeadHunter[edit]

Type: string

Modifiers: localized


Default value: "Head Hunter!"

Kills[edit]

Type: string

Modifiers: localized


Default value: "Kills"

KillsByWeapon[edit]

Type: string

Modifiers: localized


Default value: "WEAPON STATS"

KillString[edit]

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Double Kill!"

Default value, index 1: "MultiKill!"

Default value, index 2: "MegaKill!"

Default value, index 3: "UltraKill!"

Default value, index 4: "MONSTER KILL!"

Default value, index 5: "LUDICROUS KILL!"

Default value, index 6: "HOLY SHIT!"

LastUpdateTime[edit]

Type: float


LongestSpreeString[edit]

Type: string

Modifiers: localized


NextStatsString[edit]

Type: string

Modifiers: localized


Default value: "Press F8 for next player"

PlayerOwner[edit]

Type: UnrealPlayer


PRI[edit]

Type: TeamPlayerReplicationInfo


StatsString[edit]

Type: string

Modifiers: localized


Default value: "PERSONAL STATS FOR"

Suicides[edit]

Type: string

Modifiers: localized


Default value: "Suicides"

SuicidesString[edit]

Type: string

Modifiers: localized


WaitingForStats[edit]

Type: string

Modifiers: localized


Default value: "Waiting for stats from server. Press F3 to return to normal HUD."

WeaponString[edit]

Type: string

Modifiers: localized


Default value: "Weapon"

Functions[edit]

Static functions[edit]

MakeColorCode[edit]

static function string MakeColorCode (Object.Color NewColor)


Events[edit]

DrawScoreboard[edit]

simulated event DrawScoreboard (Canvas C)

Overrides: ScoreBoard.DrawScoreboard


Other instance functions[edit]

NextStats[edit]

function NextStats ()

Overrides: ScoreBoard.NextStats