My program doesn't have bugs. It just develops random features.

UE1:UPakPlayer (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> UPakPlayer
Package: 
UPak
Direct subclasses:
UPakFemale, UPakMale

UPakPlayer.

Properties[edit]

ASMDKills[edit]

Type: int

Modifiers: travel


AutomagKills[edit]

Type: int

Modifiers: travel


bAcceptESC[edit]

Type: bool


bHintDisplayed[edit]

Type: bool

Modifiers: travel


bIgnoreESC[edit]

Type: bool


BioRifleKills[edit]

Type: int

Modifiers: travel


bMetricMeasured[edit]

Type: bool


bTransition[edit]

Type: bool


CARKills[edit]

Type: int

Modifiers: travel


DispersionKills[edit]

Type: int

Modifiers: travel


EightballKills[edit]

Type: int

Modifiers: travel


FlakCannonKills[edit]

Type: int

Modifiers: travel


GLKills[edit]

Type: int

Modifiers: travel


IntroCount[edit]

Type: int


MinigunKills[edit]

Type: int

Modifiers: travel


OtherKills[edit]

Type: int

Modifiers: travel


RazorjackKills[edit]

Type: int

Modifiers: travel


RifleKills[edit]

Type: int

Modifiers: travel


RLKills[edit]

Type: int

Modifiers: travel


ScaleMagnitude[edit]

Type: float


StingerKills[edit]

Type: int

Modifiers: travel


TotalKills[edit]

Type: int

Modifiers: travel


TransitionCount[edit]

Type: int


Default values[edit]

Property Value
AirControl 0.4

Functions[edit]

Exec functions[edit]

AltFire[edit]

exec function AltFire (optional float F)

Overrides: PlayerPawn.AltFire


Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire


ShowMenu[edit]

exec function ShowMenu ()

Overrides: PlayerPawn.ShowMenu


Summon[edit]

exec function Summon (string ClassName)

Overrides: UnrealIPlayer.Summon


Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


States[edit]

PlayerFrozen[edit]

PlayerFrozen.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


PlayerFrozen.PlayerTick[edit]

event PlayerTick (float DeltaTime)

Overrides: PlayerPawn.PlayerTick (global)


PlayerFrozen.AltFire[edit]

function AltFire (float Value)

Overrides: AltFire (global)


PlayerFrozen.Fire[edit]

function Fire (float Value)

Overrides: Fire (global)


PlayerWalking[edit]

PlayerWalking.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.PlayerWalking.BeginState


PlayerWalking.Timer[edit]

event Timer ()

Overrides: Timer (global)