UE1:UPakPlayer (RTNP)
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> Human >> UPakPlayer |
- Package:
- UPak
- Direct subclasses:
- UPakFemale, UPakMale
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UPakPlayer.
Properties
ASMDKills
Type: int
Modifiers: travel
AutomagKills
Type: int
Modifiers: travel
bAcceptESC
Type: bool
bHintDisplayed
Type: bool
Modifiers: travel
bIgnoreESC
Type: bool
BioRifleKills
Type: int
Modifiers: travel
bMetricMeasured
Type: bool
bTransition
Type: bool
CARKills
Type: int
Modifiers: travel
DispersionKills
Type: int
Modifiers: travel
EightballKills
Type: int
Modifiers: travel
FlakCannonKills
Type: int
Modifiers: travel
GLKills
Type: int
Modifiers: travel
IntroCount
Type: int
MinigunKills
Type: int
Modifiers: travel
OtherKills
Type: int
Modifiers: travel
RazorjackKills
Type: int
Modifiers: travel
RifleKills
Type: int
Modifiers: travel
RLKills
Type: int
Modifiers: travel
ScaleMagnitude
Type: float
StingerKills
Type: int
Modifiers: travel
TotalKills
Type: int
Modifiers: travel
TransitionCount
Type: int
Default values
Property | Value |
---|---|
AirControl | 0.4 |
Functions
Exec functions
AltFire
Overrides: PlayerPawn.AltFire
Fire
Overrides: PlayerPawn.Fire
ShowMenu
Overrides: PlayerPawn.ShowMenu
Summon
Overrides: UnrealIPlayer.Summon
Events
Timer
Overrides: Actor.Timer
States
PlayerFrozen
PlayerFrozen.BeginState
Overrides: Object.BeginState (global)
PlayerFrozen.PlayerTick
Overrides: PlayerPawn.PlayerTick (global)
PlayerFrozen.AltFire
Overrides: AltFire (global)
PlayerFrozen.Fire
Overrides: Fire (global)
PlayerWalking
PlayerWalking.BeginState
Overrides: PlayerPawn.PlayerWalking.BeginState
PlayerWalking.Timer
Overrides: Timer (global)