My program doesn't have bugs. It just develops random features.

UE1:UWindowGridColumn (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowGridColumn
Package: 
UWindow
This class in other games:
U1, UT

UWindowGridColumn - a grid column

Properties

bSizing

Type: bool


ColumnHeading

Type: string


ColumnNum

Type: int


NextColumn

Type: UWindowGridColumn


PrevColumn

Type: UWindowGridColumn


Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Click

function Click (float X, float Y)

Overrides: UWindowWindow.Click


Created

function Created ()

Overrides: UWindowWindow.Created


DoubleClick

function DoubleClick (float X, float Y)

Overrides: UWindowWindow.DoubleClick


LMouseDown

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


LMouseUp

function LMouseUp (float X, float Y)

Overrides: UWindowWindow.LMouseUp


MouseLeave

function MouseLeave ()

Overrides: UWindowWindow.MouseLeave


MouseMove

function MouseMove (float X, float Y)

Overrides: UWindowWindow.MouseMove


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RMouseDown

function RMouseDown (float X, float Y)

Overrides: UWindowWindow.RMouseDown


RMouseUp

function RMouseUp (float X, float Y)

Overrides: UWindowWindow.RMouseUp