My program doesn't have bugs. It just develops random features.

UE1:UWindowHSliderControl (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowHSliderControl
Package: 
UWindow
This class in other games:
U1, UT

null

Properties[edit]

bNoSlidingNotify[edit]

Type: bool


bSliding[edit]

Type: bool


MaxValue[edit]

Type: float


MinValue[edit]

Type: float


SliderDrawX[edit]

Type: float


SliderDrawY[edit]

Type: float


SliderWidth[edit]

Type: float


Step[edit]

Type: int

0 = continuous

TrackStart[edit]

Type: float


TrackWidth[edit]

Type: float


Value[edit]

Type: float


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowDialogControl.BeforePaint


CheckValue[edit]

function float CheckValue (float Test)


Created[edit]

function Created ()

Overrides: UWindowDialogControl.Created


GetValue[edit]

function float GetValue ()


KeyDown[edit]

function KeyDown (int Key, float X, float Y)

Overrides: UWindowDialogControl.KeyDown


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


LMouseUp[edit]

function LMouseUp (float X, float Y)

Overrides: UWindowWindow.LMouseUp


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowDialogControl.MouseMove


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetRange[edit]

function SetRange (float Min, float Max, int NewStep)


SetValue[edit]

function SetValue (float NewValue, optional bool bNoNotify)