Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UWindowLayoutCell (RTNP)
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Object >> UWindowBase >> UWindowList >> UWindowLayoutBase >> UWindowLayoutCell |
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Properties
C
Type: UWindowDialogControl
ColSpan
Type: int
HAlign
Type: UWindowLayoutBase.EHorizAlign
RowSpan
Type: int
VAlign
Type: UWindowLayoutBase.EVerticalAlign