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UE1:UWindowList (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowList |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 Append
- 2.2 AppendItem
- 2.3 AppendListCopy
- 2.4 Clear
- 2.5 Compare
- 2.6 ContinueSort
- 2.7 CopyExistingListItem
- 2.8 Count
- 2.9 CountShown
- 2.10 CreateItem
- 2.11 DestroyList
- 2.12 DestroyListItem
- 2.13 DisconnectList
- 2.14 DoAppendItem
- 2.15 FindEntry
- 2.16 GraftLeft
- 2.17 GraftRight
- 2.18 Insert
- 2.19 InsertAfter
- 2.20 InsertBefore
- 2.21 InsertItem
- 2.22 InsertItemAfter
- 2.23 InsertItemBefore
- 2.24 LeftMost
- 2.25 MoveItemSorted
- 2.26 Remove
- 2.27 RightMost
- 2.28 SetupSentinel
- 2.29 ShowThisItem
- 2.30 Sort
- 2.31 Tick
- 2.32 Validate
- Package:
- UWindow
- Direct subclasses:
- UBrowserServerListFactory, UBrowserPlayerList, UBrowserRulesList, UBrowserServerList, UBrowserSubsetList, UBrowserSupersetList, UMenuModMenuItem, UWindowComboListItem, UWindowDynamicTextRow, UWindowEditBoxHistory, UWindowHotkeyWindowList, UWindowLayoutBase, UWindowListBoxItem, UWindowMenuBarItem, UWindowPulldownMenuItem, UWindowTabControlItem
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UWindowList - a generic linked list class
Properties[edit]
bItemOrderChanged[edit]
Type: bool
BranchLeft[edit]
Type: UWindowList
BranchRight[edit]
Type: UWindowList
bSortSuspended[edit]
Type: bool
bSuspendableSort[edit]
Type: bool
bTreeSort[edit]
Type: bool
CompareCount[edit]
Type: int
CurrentSortItem[edit]
Type: UWindowList
InternalCount[edit]
Type: int
Last[edit]
Type: UWindowList
Only valid for sentinel
Next[edit]
Type: UWindowList
ParentNode[edit]
Type: UWindowList
Prev[edit]
Type: UWindowList
Sentinel[edit]
Type: UWindowList
Instance functions[edit]
Append[edit]
function UWindowList Append (class<UWindowList> C)
AppendItem[edit]
function AppendItem (UWindowList NewElement)
AppendListCopy[edit]
function AppendListCopy (UWindowList L)
Clear[edit]
function Clear ()
Compare[edit]
function bool Compare (UWindowList T, UWindowList B)
ContinueSort[edit]
function ContinueSort ()
CopyExistingListItem[edit]
function UWindowList CopyExistingListItem (class<UWindowList> ItemClass, UWindowList SourceItem)
Count[edit]
function int Count ()
These things can only be called on the sentinel *********
CountShown[edit]
function int CountShown ()
CreateItem[edit]
function UWindowList CreateItem (class<UWindowList> C)
These things can be called on any element *********
DestroyList[edit]
function DestroyList ()
DestroyListItem[edit]
function DestroyListItem ()
DisconnectList[edit]
function DisconnectList ()
DoAppendItem[edit]
function DoAppendItem (UWindowList NewElement)
FindEntry[edit]
function UWindowList FindEntry (int Index)
GraftLeft[edit]
function GraftLeft (UWindowList NewLeft)
GraftRight[edit]
function GraftRight (UWindowList NewRight)
Insert[edit]
function UWindowList Insert (class<UWindowList> C)
InsertAfter[edit]
function UWindowList InsertAfter (class<UWindowList> C)
InsertBefore[edit]
function UWindowList InsertBefore (class<UWindowList> C)
InsertItem[edit]
function InsertItem (UWindowList NewElement)
InsertItemAfter[edit]
function InsertItemAfter (UWindowList NewElement, optional bool bCheckShowItem)
InsertItemBefore[edit]
function InsertItemBefore (UWindowList NewElement)
LeftMost[edit]
function UWindowList LeftMost ()
MoveItemSorted[edit]
function MoveItemSorted (UWindowList Item)
Remove[edit]
function Remove ()
RightMost[edit]
function UWindowList RightMost ()
SetupSentinel[edit]
function SetupSentinel (optional bool bInTreeSort)
ShowThisItem[edit]
function bool ShowThisItem ()
Sort[edit]
function UWindowList Sort ()
Tick[edit]
function Tick (float Delta)
Validate[edit]
function Validate ()